Species
|
BRN
|
AGI
|
INT
|
CUN
|
WILL
|
PRE
|
Wound Threshold
|
Strain Threshold
|
Starting XP
|
Special Abilities
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Aleena
|
1
|
3
|
2
|
2
|
2
|
2
|
8 + BRN
|
10 + WILL
|
95 XP
|
•+1 Coordination (Can't go over 2) •Count as silhouette 0 •Sturdy Frame: One rank in Durable Talent
|
Anx
|
3
|
1
|
2
|
2
|
2
|
2
|
13 + BRN
|
10 + WILL
|
85 XP
|
•One rank in Kill with Kindness •Anatomical Knowledge: One rank in Lethal Blows •Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
|
Aqualish
|
3
|
2
|
1
|
2
|
2
|
2
|
11 + BRN
|
8 + WILL
|
90 XP
|
•+1 Brawl (Can't go over 2) •Sub-Species Option:Must pick one ••Aquala:+1 Resilience -Remove due to cold or wet conditions ••Ualaq:+1 Survival or +1 Perception -Remove due to darkness, but impose to Perception for bright lights ••Quara:+1 Athletics or +1 Coercion -Remove when tracking through a natural environment
|
Arcona
|
1
|
2
|
2
|
2
|
3
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Vigilance (Can't go over 2) •Remove due to arid or hot environments •Mood Readers: Add to Charm or Negotiation checks
|
Bardottan
|
2
|
2
|
2
|
1
|
3
|
2
|
9 + BRN
|
10 + WILL
|
105 XP
|
•+1 Knowledge (Lore) (Can't go over 2)
|
Besalisk
|
3
|
1
|
2
|
1
|
2
|
2
|
12 + BRN
|
7 + WILL
|
85 XP
|
•+1 Resilience (Can't go over 2) •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
|
Bothans
|
1
|
2
|
2
|
3
|
2
|
2
|
10 + BRN
|
11 + WILL
|
100 XP
|
•+1 Streetwise (Can't go over 2) •One rank of Convincing Demeanor
|
Caamasi
|
2
|
2
|
2
|
1
|
3
|
2
|
10 + BRN
|
11 + WILL
|
100 XP
|
•+1 Charm or Discipline (Can't go over 2) •Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
|
Cerean
|
2
|
1
|
3
|
2
|
2
|
2
|
10 + BRN
|
12 + WILL
|
90 XP
|
•+1 Vigilance (Can't go over 2) •Binary Processing: Treat all Knowledge skills as career skills
|
Chadra-Fan
|
1
|
3
|
3
|
2
|
1
|
2
|
9 + BRN
|
11 + WILL
|
90 XP
|
•Silhouette 0 •+1 Mechanics (Can't go over 2) •Acute Senses: Remove up to from Perception checks
|
Chagrians
|
2
|
1
|
2
|
2
|
3
|
2
|
11 + BRN
|
10 + WILL
|
90 XP
|
•+1 Resilience (Can't go over 2) •Knowledge Specialization:One rank in Knowledge Specialization •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Chevin
|
3
|
1
|
2
|
3
|
2
|
1
|
11 + BRN
|
11 + WILL
|
80 XP
|
•+1 Negotiation (Can't go over 2) •Advanced Olfaction:Add to Perception checks involving smell •Thick Hide:One rank of Durable
|
Chiss
|
2
|
2
|
3
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Cool (Can't go over 2) •Infravision: Remove up to to checks involving lighting conditions
|
Devaronian
|
2
|
2
|
2
|
3
|
2
|
1
|
11 + BRN
|
10 + WILL
|
95 XP
|
•+1 Survival or Deception (Can't go over 2) •Resilient Metabolism: Add automatic to all Resilience checks
|
Drall
|
1
|
1
|
4
|
2
|
2
|
2
|
8 + BRN
|
12 + WILL
|
90 XP
|
•+1 Knowledge (Education) (Can't go over 2) •Add to dice pool when providing skilled assistance
|
Dressellian
|
2
|
2
|
2
|
2
|
3
|
1
|
11 + BRN
|
10 + WILL
|
110 XP
|
•+1 Survival (Can't go over 2) •Primitive: Upgrade all difficulties of checks involving advanced technology. --Exceptions can be made for individual pieces of technology. --Can spend 10 XP at character creation to remove this penalty.
|
Droids
|
1
|
1
|
1
|
1
|
1
|
1
|
10 + BRN
|
10 + WILL
|
175 XP
|
•Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each) •Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
|
Dug
|
2
|
3
|
2
|
2
|
2
|
1
|
9 + BRN
|
8 + WILL
|
90 XP
|
•+1 Brawl (Can't go over 2) •Born to Ride:One rank of Defensive Driving.
|
Duros
|
1
|
2
|
3
|
2
|
2
|
2
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Piloting (Space) (Can't go over 2) •Intuitive Navigation: May add to all Astrogation checks
|
Falleen
|
1
|
2
|
2
|
2
|
2
|
3
|
10 + BRN
|
12 + WILL
|
90 XP
|
•+1 Charm (Can't go over 2) •Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
|
Gands
|
2
|
2
|
2
|
2
|
3
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Discipline •Ammonia Breathers:Two sub-species: With lungs or without lungs --Without Lungs: Immune to suffocation (not against wounds from vacuum exposure) --With Lungs: Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP.
|
Ganks
|
2
|
2
|
2
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
110 XP
|
•+1 Coercion or Vigilance (Can't go over 2) •Cyborg: Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation. --Cybernetic implant cap of 3 plus Brawn.
|
Gossam
|
1
|
2
|
2
|
3
|
2
|
2
|
9 + BRN
|
11 + WILL
|
100 XP
|
•+1 Deception (Can't go over 2) •Small: Silhouette 0
|
Gotal
|
2
|
2
|
2
|
3
|
2
|
1
|
9 + BRN
|
8 + WILL
|
100 XP
|
•+1 Perception (Can't go over 2) •Energy Sensitivity: Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range.
|
Gran
|
2
|
2
|
2
|
1
|
2
|
3
|
10 + BRN
|
9 + WILL
|
100 XP
|
•+1 Charm or Negotiation (Can't go over 2) •Enhanced Vision: When making ranged combat or Perception checks, remove up to due to environmental conditions or concealment (not defense).
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+ BRN
|
+ WILL
|
XP
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