SW Lightsaber Crafting

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Templates

Two-Handed. Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.

Hilt Type Price/Rarity Check Difficulty Time Profile
Standard 100 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 6 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 1 • HP 5 • One-handed
Precision 150 credits/5 Mechanics Difficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal -1 • Crit by crystal • Engaged • Enc 1 • HP 3 • One-handed, Accurate 1
Defensive 300 credits/6 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal -1 • Crit by crystal • Engaged • Enc 1 • HP 3 • One-handed, Defensive 1
Double-Bladed 300 credits/5 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Linked 1, Unwieldy 3, Attachments & crystals cost double
Pole 150 credits/5 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 12 hours Lightsaber • Dam by crystal • Crit by crystal • Engaged • Enc 2 • HP 4 • Two-handed, Cumbersome 3, Defensive 1

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Lightweight. Reduce lightsaber encumbrance by 1 (min 1).Two-Handed. The hilt is extended to permit use by two-hands. When using the lightsaber in two hands, increase damage by 1.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Disguised. Add Setback-die.png to other characters' checks to identify the lightsaber hilt as such while it is not ignited.
Counterweight*. Increase the lightsaber's Encumbrance by 2. It loses the Unwieldy quality and gains the Cumbersome quality at the same value.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction*. A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.
Crossguard*. The lightsaber hilt gains a crossguard, gaining Defensive +1. The wielder can spend Advantage-result.pngAdvantage-result.png or Threat-result.png to disarm a foe.
Customizable*. Increase the lightsaber's hard points by 1.
Delicate Balance*. THe lightsaber loses the Cumbersome quality and gains the Unwieldy quality with the same value.
Personalized Design*. When the crafter wields this weapon and makes a successful check with it, they add an automatic Success-result.png to the results. All other wielders add Threat-result.png to attempts to wield this lightsaber.
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Weapon Schematic*. Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–).
Inbuilt*. The hilt is constructed as part of another item, such as a tool or weapon. Choose an appropriate item of Encumbrance 1+ and increase its encumbrance by that of the lightsaber hilt. By using a maneuver, the wielder can detach the lightsaber hilt and ignite it, or return the hilt to the item.
Energy Bleed. Increase the lightsaber's Stun quality (gain at rating 2 for first purchase).
Triumph-result.png Superior Craftsmanship*. This lightsaber gains the Superior quality.
Personalized Inlay*. Reduce the difficulty of any checks to modify a lightsaber crystal in this lightsaber.
Triumph-result.pngTriumph-result.png Integral Attachment. Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.
xx
Triumph-result.png Learning Experience. Failed Check. This craft learns valuable techniques in the attempt, gaining Boost-die.png on the next attempt made to craft a hilt. They also do not need to purchase new materials if the hilt type attempted is the same as the previous one.
Threat-result.png or Despair-result.png Exhausting Effort. Upon completing construction of the weapon, you suffer 3 Strain.
Heavy. Increase weapon encumbrance by +1.
Threat-result.pngThreat-result.png or Despair-result.png Difficult to Customize. Increase the Difficulty of checks to modify attachments on this weapon by 1.
xx
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Wear and Tear. The tools used to craft this weapon are worn down or destroyed, and are damaged by one step.
Difficult to Repair*. Increase the Difficulty of all checks to repair this weapon by 1.
xx
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Fragile*. Whenever the weapon becomes damaged, upgrade any minor damage to moderate.
Despair-result.pngDespair-result.png Unexpected Flaw*. The weapon has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed.