FIRST AID (Wounds)
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INTELLECT (MEDICINE)
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A check made during an encounter to heal injuries. Requires: Medical kit or other tools for managing damage. Difficulty: Current wounds equal half or less of wound threshold: Current wounds equal more than half of wound threshold: Current wounds exceed wound threshold: Modifiers: Improper Tools: to • No Tools:
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Result |
Option
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Stitched Up. Each success heals one Wound.
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Pain Relief. Each success heals one Strain.
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Spotted a Problem. Each Triumph heals one Critical Injury.
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Bite On This. Each threat inflicts one Strain. Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
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Malpractice. The medical procedure inflicts an additional Critical Injury!
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