FIRST AID (Critical Hits)
|
INTELLECT (MEDICINE)
|
A check made during an encounter to heal injuries. Requires: Medical kit or other tools for managing damage. Difficulty: Critical Hit Rating Modifiers: Improper Tools: to • No Tools:
|
Result |
Option
|
|
Patched Up. Critical Injury is healed.
|
|
Pain Relief. Each success heals one Strain.
|
|
Quick Recovery. Each Triumph heals two Wounds.
|
|
Bite On This. Each threat inflicts one Strain. Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
|
|
Malpractice. The medical procedure inflicts an additional Critical Injury!
|