Dame Martinique
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"A hero is no braver than an ordinary man, but he is brave five minutes longer." - Ralph Waldo Emerson
Contents
Origin
- Born at the edge of the Daltes, in an agricultural community.
- When she was 12, as the Ascension War came to a close, she found the site of a skirmish. She was drawn to it by the sounds of something shrieking in pain. She discovered that it was a beautiful courser, terribly injured in battle, and its rider - the famed paladin Sir Eratain of the Dawn - dead.
- Martinique cared for the horse, bringing it back to health despite her fellow villagers insisting that it ought to be killed. Fortunately, she was altogether too stubborn to give up on the animal, who turned out to be a Valexi, with a long history of serving as a mount for Lathandran paladins. Indeed, he himself is one of the faithful.
- For some odd reason, the horse stayed with her, eventually guiding her into a vocation with the church of Lathander.
- When she took her oaths to the church, Gloaming stayed with her, much to the interest of the church's elders. In time, she became a knight-chaplain of the church of Lathander.
Character Record
LG Threxan Priest Paladin (2nd)/Cleric (1st) of Lathander. DoB: #th day of XXX in the year #.
- Ability Scores: Strength 13 (+1), Dexterity 9 (-1), Constitution 16 (+3), Intelligence 10 (+0), Wisdom 16 (+3), Charisma 19 (+4)
Proficiencies
Current Bonus: +2
- Saving Throws: Constitution, Wisdom, Charisma
- Skills: Athletics, History, Insight, Persuasion, Religion
- Tools: Healer's Kit, Mounts; Holy Symbol
- Armor: All armor & shields
- Weapon: Simple weapons, martial weapons
Traits & Languages
- Traits: Temple Service • Divine Sense, Lay on Hands, Divine Smite, Fighting Style, Paladin Spellcasting • Divine Domain (Light: Domain Spells, Flare), Clerical Spellcasting
- Temple Service: Called upon to offer ceremonies and services at a temple or shrine, may call upon faith for aid, can receive free healing, care and religious services.
- Divine Sense: Know location of any celestial, fiend or undead, and presence of any place or object that has been consecrated or desecrated w/i 50'
- Lay on Hands: Gain a pool of [Paladin Level x5] points. Heal by touch, spending 1pt/hit point. Spend 5 pts to cure disease or neutralize poison. Does not affect undead or constructs.
- Divine Smite: When striking a creature, may expend a spell slot to inflict 2d8 radiant damage + 1d8 radiant damage for each spell level above 1st.
- Fighting Style: Defense: +1 AC when in armor
- Light Domain Spells: Cantrips (light, sacred flame); 1st (burning hands, faerie fire)
- Flare: As a reaction, may impose disadvantage on an attacker with a flash of light. Creatures that cannot be blinded are immune.
- Languages: Threxantran, Astridir, Celestial
Interactions
- Ideals: x
- Flaws: x
- Bonds: x
Combat
- Armor Class: 18 (Chain Mail: 16 + Shield: 2)
- Armor Worn: Chain Mail, AC: 16, Weight: 55lb, -5 Speed, Stealth Disadvantage
- Hit Points: 34, Hit Dice: 2d10, 1d8
- Initiative: -1, Speed: 25
Attacks
- Lance: Bonus: +3, Damage & Effects: 1d12+1 piercing; Mounted, Reach, Weight: 8 lb
- Longsword: Bonus: +3, Damage & Effects: 1d8+1 slashing; Versatile (1d10), Weight: 4 lb
- Dagger (3): Bonus: +3, Damage & Effects: 1d4+1 piercing; Finesse, Light, Thrown (Range 20/60), Weight: 1 lb ea
- Heavy Crossbow: Bonus: +1, Damage & Effects: 1d10 piercing; Ammunition (Range 100/400), Heavy, Loading, Two-Handed, Weight: 19 lb
Spells
- Maximum # of Prepared Spells: 2 paladin, 2 cleric
- Spells per Day: 1st: 2
- Magic Ability: Charisma (Paladin), Wisdom (Cleric)
- Saving Throw DC Total: Paladin: 12 • Cleric: 11 (13 with holy symbol)
Prepared Spells
- Paladin: 1st - divine favor, shield of faith
- Domain: Cantrips - light, sacred flame; 1st - burning hands, faerie fire
- Cleric: Cantrips - guidance, spare the dying, thaumaturgy; 1st - cure wounds, healing word
Gloaming (Mount)
Resources
Coin
- Carried: 50 gp, 28 sp, 20 cp, gems
- Stored: 100 gp, #sp, #cp, gems
Equipment
- Carried: Adventurer's kit, bedroll, travelers' clothes (x3), holy symbol of Lathander (given by elder in faith, blue/yellow stone), potion of healing (x2), Arrows (40) in quiver
- Stored: x
Lifestyle
Modest (25 gp/month).
- DETAILS
Other Important Individuals
- XXX: x
Projects, Goals and/or Downtime
- x
Experience Points
1100 (2250 for next level)
Earned: #xp
Group Treasure
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