Star Wars: Durallian Delinquency
It is a dark time for the... wait.
It's been a dark damn time, for a long damn time.
People seem to think that the end of the Republic
a decade and a half or so ago, was some tragic and
horrific and historic event.
But out on the edges of the galaxy, the Republic
never had much influence... and now-a-days the
only difference is the Imperials are more likely
to dust you if they catch you.
Contents
Player Characters
- Chanda Aziva, Togruta Colonist (Performer • Marauder), played by Joe.
- M7-D2, played by Dave.
- Deeleet, Rodian Demolitionist played by Chillos
Player Resources
Character Questionnaire
Obligation Guide
Morality in Edge of the Empire
The Durallian Sector
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.
Major Locales
Durall - An ecumenopolis, much like Coruscant, Durall has prospered for thousands of years due to its proximity to Ryloth and the Corellian Run. Nearly all official (and unofficial) trade ends up routing through the planets expansive spaceports on its way out to the rest of the galaxy. The planet is ruled by an oligarchy of rich, powerful and influential families.
Tinaan The Imperial Stronghold.
Ssy-haa The Jungle moon.
Nar Galla Hutt Controlled
Rantooine
ORD Jentrek
Kusk
Dontal Station
Corsair's Cove, the Quwatin Reef and the Klet Nebula
The Great Ship Graveyard
Destalon An arid and inhospitable world of vast irradiated deserts and imposing mountain ranges.
Mora A Swamp world.
Organizations
The Imperial Fleet
The ISB and COMPNOR
The Hutt Cartel
The Pyke Syndicate
Crimson Corsairs
IsoTech - Outer Operations
Meeronal Mining Consortium
Races of Note
Aqualish (EoE DC)
Arkanians
Chevin (EoE FH)
Droids (AoR CRB)
Gand (EoE CRB)
Gran (AoR CRB/EoE FH); Gran are three-eyed humanoids with a reputation for being extremely gregarious.
Jawas
Klatooinian (EoE DC)
Harch
Humans (EoE/AoR CRB)
Nikto (EoE LNH)
Rodians (EoE CRB)
Toydarian (EoE EU)
Trandoshan (EoE CRB); while distant from the Trandoshan homeworld, there is a sizable Trandonshan colony in the region.
Twi'lek (EoE CRB); due to the proximity to Ryloth, the Sector boasts a sizable population of Twi'leks.
Other Races Presented
Arcona (EoE FH), Bothans (AoR CRB), Chadra-Fan (AoR ST), Chiss (EoE EU), Corellian Human (EoE SF), Drall (EoE SF), Dressellian (AoR ST), Duros (AoR CRB), Falleen (EoE FC), Gank (EoE LNH), Gotal (EoE FC), Hutts (EoE LNH), Ithorians (AoR CRB), Mon Calimari (AoR CRB), Quarren (EoE FC), Sakiyan (EoE LNH), Selonian (EoE SF), Sullustans (AoR CRB), Xexto (AoR ST), Weequay (EoE DC), Wookie (EoE CRB)