Star Wars: Durallian Delinquency
It is a dark time for the... wait.
It's been a dark damn time, for a long damn time.
People seem to think that the end of the Republic
a decade and a half or so ago, was some tragic and
horrific and historic event.
But out on the edges of the galaxy, the Republic
never had much influence... and now-a-days the
only difference is the Imperials are more likely
to dust you if they catch you.
Contents
Player Characters
Player Resources
Character Questionnaire
Obligation Guide
Morality in Edge of the Empire
Starship Modifications
The Durallian Sector
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.
Stellar Geography
The Gateway Subsector
The Dontal Subsector
The Klet Subsector
Major Locales
Mora - The mist shrouded world of Mora is somewhat of an oddity in the Sector. Hundreds of years ago, the Banking Clan built a series of massive city complexes that were held aloft over the boggy surface by massive repulsor sleds. Once their business dealings were completed, the Clan began to look for an interested party to take over the entire multi-city project. A consortium of wealthy Harch and Toydarians purchased the project, but poor revenues led to many of the cities being abandoned - and eventually crashing to the mist covered swamps below. Since then several species have moved into the trash landed city complexes - namely Jawas and Ugnaughts have taken over what is now known as Tinker-Town, while a sizable group of Gand have colonized and operate out of another - subsisting off of the ammonia gases that filled the city after its mechanical systems failed. Two of these flying cities remain in services, drifting elegantly amongst the clouds. The Harch and Toydarians consortium has since fractured and each has assumed control of one of the remaining complexes.