Bhalixa Onda
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Jump to navigationJump to searchBhalixa Onda
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Species: Human (Mandalorian) • Career: Mystic • Specializations: Advisor • Sage Motivations: Cause - Peace Morality: 60 • Emotional Strength: Discipline • Emotional Weaknesses: Coldness |
Characteristics
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Brawn | 2 | Agility | 2 | Intellect | 2 |
Cunning | 3 | Willpower | 2 | Presence | 3 |
Skills
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Talents
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Advisor: Plausible Deniability > Toughened > Grit > Nobody's Fool > Dedication (Presence) > Steely Nerves > Force Rating • Kill with Kindness > Nobody's Fool > Plausible Deniability Sage: Kill with Kindness > Researcher > Smooth Talker > Grit > Force Rating |
The Force
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Force Rating: 3 |
Force Powers: Primary: Alter • Influence: Basic, Range, Magnitude (x2), Control (skill booster), Control (Discipline contest) • Move: Basic Secondary: Sense • Foresee Basic, Control (Initiative), Control (Defense) • Sense: Basic Tertiary: Control • Enhance: Basic • Suppress: Basic |
Combat
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Soak: 3 • Armor: Diplomat's Robes Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 15 • Strain Threshold: 14 |
Weapons
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Lightsaber |
Experience Points
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Earned: 0 (Current Game 0) |
Spent Experience
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0 (Unspent: 0) |
Background
x
Personality
x
Weapons & Gear
- Standard Lightsaber (Ilum Crystal): 2/5 HP • Dam 6 • Crit 2 • Breach 1, Sunder
- Resplendent Robes: Def 0, Soak 1 • + to perform diplomatic social and bureaucratic functions
Talents
- Dedication: Ranks 1 • Increase Characteristic by 1 per Rank. Presence (x1)
- Force Rating: Ranks 2 • Increase Force Rating by 1 per Rank.
- Grit: Ranks 2 • Increase Strain Threshold by 1 per Rank.
- Kill with Kindness: Ranks 2 • Remove per rank from all Charm and Leadership checks.
- Nobody's Fool: Ranks 2 • Upgrade difficulty of incoming Charm, Coercion, or Deception once per Rank.
- Plausible Deniability: Ranks 2 • Remove per Rank from all Coercion and Deception checks.
- Researcher: Ranks 1 • Remove per rank from all Knowledge checks; research takes half time.
- Sense Emotions: Add to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
- Smooth Talker: Ranks 1 • When making Charm checks, spend to gain equal to Ranks.
- Steely Nerves: Spend 1 Destiny to ignore effects of Critical Injuries on Willpower or Presence checks until end of encounter.
- Toughened: Ranks 1 • Increase Wounds Threshold by 2 per Rank.
Force Powers
Enhance
Foresee
- Basic: See vague hints of future • Spend to gain vague hint of events to come up to a day in future.
- Control (Initiative): Add x to initiative checks • Spend to gain on check.
- Control (Defense): Targets benefitting from Initiative boost increase ranged and melee defense by 2 for first round of encounter.
Influence
• Influence: Basic, Range, Magnitude (x2), Control (skill booster), Control (Discipline contest)
• Move: Basic
• Sense: Basic
• Suppress: Basic
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):