Nakaltian Scriptorum

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Layout

Ground Floor

Ground Floor
  • Front Hall: The front hall has been restored, including a new chandelier crafted and hung, and the staircases that lead up are in fine shape. One of the scriptorum's guards is basically here at almost any given hour. Doorways from here lead into a guards room where other guards remain on duty, to the reception room for the ambassador's offices, and a back lobby.
  • The Ambassador's Offices & Quarters: The front reception room is decorated for comfort, including a connecting bar with good alcohols, as well as a connecting back lobby corridor. Beyond the double doors are the ambassador's offices, with a desk beside the hearth, and a large meeting table. A passageway leads both into the ambassador's quarters (with their own exit) and then into the bathing chambers.
  • The Bathing Chambers: Extravagant and decadent, the waterworks in this bathing chamber have been set up and running once again, including a six-foot deep pool whose temperature is usually at odds with the climate: warm when it is cold and quite cool in the heat of summer. A toweling chamber has a warm hearth and water basins for scrubbing down before immersing in the pool.
  • The Parlour & Stair-Rooms: These chambers are largely used as pass-through rooms, without furnishings or other noteworthy contents.
    • The antechamber is used to store old work smocks and other garments dirtied by craftsfolk at work. It is noteworthy that the dwarves have bricked over the stairs down to the crypts below, out of respect for the dead.
  • Workshops: The general workshops are a large area, with set-ups for multiple craft disciplines, with connections to several materials rooms as well.
  • The Great Hall & Old Kitchen: The dwarves have restored the long trestle tables and individual wooden chairs in the great hall, and they frequently gather there in the evenings after a day's work. While none of them are cooks specifically (the expedition's cook drowned in the shipwreck on their way to Malixia), several of them are an okay hand at it, taking turns making meals.

First Floor

First Floor
  • Craftsfolk Wing: Two craftsfolk quarters with beds and personal chests, as well as a craftsfolk lounge where many of the crafters can be found relaxing with pipes and ale after the end of a day's work. It has comfortable furnishings, books, and other leisure elements, including a sideboard of good drink and snacks.
  • Above the Front & Great Halls: The balcony railings both above the front hall and in the musician's gallery have been sturdily replaced, and the lobby has a newly-mounted door on the staircase that leads up.
  • Guards' Wing: This wing has two sizeable guardsman chambers and a shared closet space, as well as the privy & bath chamber that for the use of the floor as a whole.
  • Mead Hall: Far less formal than the Great Hall below, the mead hall is a gathering spot for the dwarves of the embassy with multiple kegs of fine dwarven drink and comfortable furnishings.
  • Hjolman's Study & Workshop: A tower room with multiple tables laid out for the use of the lapidary and Prism mage Hjolman Stonecaller. His familiar Uslukh can often be found lazing about or scavenging through the stone leavings hunting for gems for his hoard.

Second Floor

Second Floor
  • Lost & Found Wing: A section of the embassy has been given over to Lost & Found, a team of adventurers. The space they've been given includes Hjolman's Quarters in the tower above his workshop, as well as a meeting chamber with a long table and space for planning, a kitchens, stores, and dining area for private meals, as well as quarters for Kailon and Xenophon. Additionally, two small dorm chambers have been set aside for other team-members or the group's guests.
  • The Bath Tower: Most often used by Lost & Found (though available to the whole floor), this large tower has a deep inset stone tub fed by cisterns above for bathing.
  • Quests Wing: Part of this space has been set aside for the use of guests, including a meeting room with a long table, a lobby and privy & bath for guests use, a salon to allow guests to entertain visitors, and three separate guest quarters. A small back stair here also leads down to the balcony on the First Floor below.
  • Team Quarters: The dorm-style quarters for both Hjolman's and Rumora's teams are arranged up here, as well. Rumora does not have quarters here, given her preference for the comforts of the inn.

Third Floor

Third Floor

Main Roof

Main Roof

Tower Roofs

Tower Roofs

Cellars

Cellars & Crypts
  • The dwarves have reclaimed the cellars portions of this level, specifically the cellar, pantry, plate chamber, buttery, furniture stores, and beer & wine cellar.
  • They have bricked up the passage between the beer & wine cellar and the laying out chamber, out of respect.

Other Floors

  • The other floors of this structure are still worn out and decrepit.





Second Floor
Third Floor
Main Roof
Tower Roofs

The Nakaltian Delegation

The Nakaltian group consists of four main specialties: Prism representatives, scholars, craftsfolk, and defenders.

The Prism Representatives

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Ulna Dwimmerdelve
Prism Contact • Priestess of Thautam
A Prism agent and priestess of the Mordinsamman who bears the sending stone back to Nakaltia.
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Hjolman Stonecaller
Prism Wizard • Lapidary
A craftsman and junior wizard of the Prism who instigated the formation of the Delegation.
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Rumora Golemwright
Prism Wizard • Noble
A noble dwarrowdame and wizard of the Prism who helped get the Delegation funded, and is quite convinced that she's in charge as a result of it. She keeps rooms at the Gilded Lily instead of the Scriptorum proper.

The Defenders

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Keromar Golemwright
Chief of Defenses • Noble
Rumora's brother, anxious for battle. Seems to limit his sister's excesses. Has a slith retainer named Zero. Like his sister, he does not maintain rooms at the Scriptorum, but keeps rooms at the Gilded Lily.
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Althorn Ninepipes
Defender
Oldest of the dwarven defenders, who favors two weapons.
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Rova Hammerheart
Defender
Originally trained as bear cavalry, Rova lost her beloved bear mount, Honeynose, during the shipwreck on the way to Malixia.
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Yimdar Ironsword
Defender
City guard from Gol Dragga, Yimdar volunteered to help protect the expedition. There's a good chance he was looking to escape some shame or another, but no one has spoken about it if they know what it is.

The Scholars

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Belgeia Stonehair
Geographer
A specialist in underground structures both natural and dwarf-wrought.
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Nili Rockoath
Historian
An historian with extensive knowledge of dwarven origins and cultural branchings.
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Stardar Foehammer
Linguist, Theologian
Specialist in both languages and the nuances of dwarven theology.

The Craftsfolk

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Dagra Flamebeard
Woodworker
Dagra is mostly involved in renovating the Scriptorum, doing framing and making furniture as needed.
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Glorra Steelspear
Mason
Glorra is mostly involved in renovating the Scriptorum, shoring up weaknesses in the structure.
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Riad Dragonaxe
Mason
Riad assists Glorra in his work, but is focused on the cellars, and exploring (along with Belgeia Stonehair) ways of expanding the subterranean portions of the Scriptorum to properly house more dwarves.
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Thifkas Redheart
Smith
The Delegations only remaining smith. His forge is in one of the old outbuildings of the Scriptorum.
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Valdel Flamefist
Glazier
Valdel does incredibly fine glasswork, particularly gem-stained glass, which is much in demand among the wealthier settlers of Malixia, providing the Delegation one of its ongoing sources of income.