House Zulpair
House Zulpair
|
Personages
|
Matriarch: Hamaleiya Zulpair Consort: Hungar Zulpair (m) Heir: Milan Zulpair (younger sister) Membership (Nobles): 24 Predominant Faith: Umberlee |
Faction Details
|
Common Descriptors: Cunning, bloodthirsty, pleasure-seeking Primary Classes: Rogue, Cleric (Umberlee) Alignments: CN, CE |
Faction Ranks
|
• Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted. • Lynchpin: Rank 3. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you. |
Interests
|
Trade & Interests: Merchant shipping Holdings: Waterdeep |
History
|
Ethnicity: Tethyrian Founded: 1310 DR Previous Eras: 1354 DR |
History
x
Members of the Family
xxx
Holdings
- Resources Limit: If necessary, House Zulpair could probably generate about 29,000 gp in liquid coin and valuables within a month.
Rumors About House Zulpair
x
Faction
x
Overview
x
Goals and Philosophy
x
Activities
x
Quests undertaken by agents of House Zulpair might include the following:
- x
Perks
Scions and agents of House Zulpair in good standing might receive the following benefits:
- Living Quarters: Rank 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
- Living Expenses/Salaries: Rank 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
- Business Opportunities: Rank 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
- Heir or Consort (Title): Rank 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
- Ship's Captain (Title): Rank 4+. Those with the inclination toward doing so may be made the captain of one of the Adarbrent ships, as a test for future possible leadership within the House. They become the master of one of the Zulpair ships, with a full ship and crew ready and able to do their bidding - though they are not free to do as they like, for the captains answer to the House's Fleet Masters.
- An Available Ship: Rank 5+. Those in very good standing with the House can call upon the services of one of the House's ships. Ideally, a tenday is required before doing so, to make sure the ship isn't needed for any House business, but a ship can be called upon in emergency purposes within a number of hours equal to (11 - your Rank), though this does negatively impact the House's finances.
- Fleet Master (Title): Rank 7+. There are three who hold this title in House Zulpair, one for each of the House fleets.
- Wealth of the House: Rank 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.