Clarc
From OakthorneWiki
Jump to navigationJump to searchClarc
|
Race: Aarakocra, Class: Monk (Kensei) Background: Faction Agent, Alignment: Chaotic Good Patron Deity: Syranita Factions: Harpers 3, Stationers' Guild 1 |
Ability Scores
|
Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0); Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) |
Proficiencies
|
Bonus: +2 Saving Throws: STR & DEX Skills: Acrobatics, Athletics, History, Insight, Religion Tools: Calligrapher's Supplies, Cartographer's Tools, Pipa Languages: Common, Aarakocra, Auran, Chondathan, Espruar, Auld Wyrmish, Alzhedo Armor: None Weapons: Simple Weapons, Short Swords, Longsword (Dadao), Longbow |
Traits
|
Flight Speed 60, Natural Weapons, Unarmored Defense, Martial Arts, Flurry of Blows, Patient Defense, Step of the Wind, Armored Movement, Path of the Kensei, Agile Parry, Kensei's Shot, Way of the Brush, Deflect Missiles |
Feats
|
0 |
Combat
|
Attacks: Dadao: +5, 1d8+3 Slashing, Versatile; |
Social
|
Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
Character Relevant Links
Harpers: Faction Info • Harpers of Waterdeep • Dusken Glade Cell
People & Places: Local Neighborhood • Dusken Glade Inn • Rivals • Stationers' Guild
Campaign Info: House Rules • Group Treasury
Traits
Racial Traits
- Flight Speed 60
- Natural Weapons (1d4+3 Slashing)
Class Traits
- Unarmored Defense - Add Dex and Wis to AC
- Martial Arts
- Flurry of Blows (1 Ki) - +2 Additional unarmed attacks as Bonus Action
- Patient Defense (1 Ki) - Take Dodge action as Bonus Action
- Step of the Wind (1 Ki) - Disengage or Dash as Bonus Action; Double Jump Distances for Turn
- Unarmored Movement - +10ft to Movement
- Deflect Missiles - 1d10 + Dex Mod + Monk Level; (1 Ki) Make attack with projectile as monk weapon as Reaction
Specialty Traits
- Path of the Kensei - Choose two weapons (Longsword, Longbow). Proficient with said weapons as monk weapons
- Agile Parry - +2 AC until start of next turn if an unarmed attack was included with kensei weapon attack.
- Kensei's Shot - add 1d4+3 Piercing damage to archery attack as bonus action
- Way of the Brush - Calligrapher
Background Traits
Faction Agent
- +2 Skills
- +2 Languages
Feats
x
Resources
- Coins: 0 cp • 0 sp • 0 ep • 300 gp • 0 pp • Other coins: 0
- Gems: 0
Magic Items
- Quiver of Ehlonna - Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Equipment
Carried Equipment
- In Hand: Dadao
- Worn: Quiver of Ehlonna
- Belt: x
- Backpack: x
Stored Equipment
- Longbow
- Pipa (Stringed Instrument)
Lifestyle
- xxx: (x gp/day). x
Origin
- Born to a small aarakocra colony in the southern Sword Mountains, though you have no memory of this.
- According to Master Dumak, he was in those mountains when he saw the red dragon attack. He arrived too late to stop it, but found you huddled under some brush on the outskirts of the village, still quite young. He took you with him back to Waterdeep.
- As there was no way to raise a child in the Monastery of the Sun, he asked a friend, Denabria Faez of the Harpers, to raise you. She and her wife Zavelinda brought you up in their inn, the Dusken Glade Inn.
- As you hit adolescence, Master Dumak took you in for training as a monk, teaching you his own sword-monk disciplines.
- You have been around Harpers all your life, so it was only natural that you should become one, which Denabria gave you the chance to do recently.
Important Individuals
Dusken Glade Inn
xxx xxx xxx | |
xxx xxx xxx |
Monastery
Master Dumak Swordmonk Master xxx | |
Abbot Alger of Amanautor Abbot of the Monastery of the Sun Distant but kind, even Master Dumak treats Abbot Alger with respect and deference. The abbot has always kept his distance to some degree, although as you've gotten older you suspect it's simply out of respect for Master Dumak: a student should have a single authority, and Abbot Alger is very observant of such boundaries. It isn't uncommon to find the Abbot out and about in the neighborhood where you live (Trades Point North), getting his hands dirty helping the locals out in some way or another. | |
Lessemas of Lathander Sun Soul Adept xxx |
The Harpers
xxx xxx xxx | |
xxx xxx xxx |
The Stationers' Guild
xxx xxx xxx | |
xxx xxx xxx |