Thaumaturge Merits

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WoD: Second Sight

  • Alchemy, External (•• or ••••): Requires Occult •• or Science •• Character knows the secrets for transforming one kind of substance (common at ••, precious at ••••) into another.
  • Alchemy, Internal (•• or ••••): Requires Occult ••, Medicine • Character knows the secrets of herbs and internal energy manipulations to refine the mind or body (••) or even become ephemeral (••••).
  • Communion (•• or ••••): Character knows the secrets for connecting his consciousness to that of another entity, usually an otherworldly figure of some kind; this communion may be that of receiving wisdom alone (••) or of full communion (••••).
  • Countermagic (•• or ••••): Requires Wits •• Character knows the secrets for disrupting the occult workings of others, first extending his senses to detect other such magics (••) and then performing a personal warding (••••).
  • Curse of Ill-Fortune (•••): Requires Luck Magic •• or ••••, Persuasion • Character knows the secrets for inflicting bad luck on others.
  • Divination (•••): Character knows the secrets for discerning the future.
  • Dream (• to •••••): Character knows the secrets for entering a trance state and discovering facts and secrets.
  • Dream Travel (•••): Requires Visionary Trances Character knows the secrets for psychically entering the dreams of others.
  • Enchantment (•• or ••••): Character knows the secrets for perceiving and controlling others' emotions and desires, in either simple measure (••) or with deft precision (••••).
  • Evocation (•• or ••••): Character knows the secrets for compelling a spirit or ghost to answer a summons (••) and even force it to obey her (••••); must choose spirits or ghosts, and may be purchased once for each.
  • Familiar (••• or ••••): Requires Visionary Trances, Communion or Enchantment Character has a magical bond with a spirit, either one that is immaterial and invisible (•••) or one embodied in an animal form (••••).
  • Favorable Fortune (•••): Requires Luck Magic Character knows the secrets for creating small shifts of good luck in his favor that occur through coincidental means.
  • Geomancy (•••): Requires Intelligence ••, Crafts • Character knows the secrets for designing pleasing flows of energy in a location, granting benefits to the use of certain Attributes or Skills in those locations.
  • Healing (••••): Requires Composure ••, Medicine • Character knows the secrets of healing wounds and diseases on herself and others.
  • Invocation (•• or ••••): Character knows the secrets for compelling a spirit or ghost to answer a summons (••) and even grant it the ability to possess the character (••••); must choose spirits or ghosts, and may be purchased once for each.
  • Library (• to •••): Character possesses a library of occult lore, one subject per dot.
  • Longevity (•••••): Requires Medicine ••• and Alchemy (External or Internal) Character knows the secrets for expanding his life through elixirs or specialized techniques of internal alchemy.
  • Luck Magic (•• or ••••): X
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