Template:Castle Ward Nightlife
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Clubs
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Inns
- The Jade Jug: Inn (5c•5a). Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
- The Pampered Traveler: Inn (4c•4a)
- The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person.
Taverns
- The Crow's Nest: Tavern (3c•2p) A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep.
- The Dragon's Head: Tavern (3c•3p) A comfortable, unimpressive local ale-house that is a favorite of the average Waterdhavian locals, well-loved for its cheap ale and heavily spiced coast chowder.
- The Elfstone: Tavern (4c•4p). An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and is a rare source of such delicacies as elverquisst, guldathen nectar and maerlathen blue wine.
- The Flagon Dragon: Tavern (2c•3p) A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetables and other ingredients whose recipe is a house secret)
- The Mighty Manticore: Tavern (2c•3p). An older friendly tavern with ample ale and light evening fare at affordable prices that attracts a loyal clientele of merchants at the close of day.
- The Quaffing Quaggoth: Tavern (3c•4p). A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth and then some.
- Sailor's Own: Tavern (3c•2p) A crowded, dark, and dirty sailor's dive bar.
- The Singing Sword: Tavern (4c•4p)
- The Sleepy Sylph: Tavern (4c•3p) A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies.
Festhalls
- Blushing Nymph: Festhall (3c•3p) An upscale brothel known for its exotic pleasures.
- The Crawling Spider: Tavern, Nightclub (4c•3p) A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious.
- Genmura's Stage: Festhall (2c•1p) A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore.
- Lightsinger Theater: Theater (3c) A festhall that specializes in small plays and the hosting of traveling troupes (burlesque and otherwise).
- Mother Salinka's House of Pleasure: Festhall (3c) A shabby, low-coin festhall.
- Mother Tathlorn's House of Pleasure & Healing: Spa (4c) A surprisingly upscale spa that features relaxation luxuries for all discerning tastes, Mother Tathlorn (the name has evolved over the years into a title for the proprietress) is widely considered a bureaucrat's best friend, providing a discreet, comfortable, and relaxing environment for the political figures of the city large and small to enjoy themselves, unwind, and chat with one another in private.
- Silavene's: Casino (4c) A casino with on-staff soft trader escorts to help woo Lady Luck or celebrate her smile. Regular guards watch the interior and front door, but the odd-ly armor plated back doors are known to become helmed horrors when folk attempt to pick or breach them!
- The Smiling Siren: Festhall (4c•3p). A festhall beloved for the statue of the siren over the door, whose skirts occasionally billow in the seabreeze, and the lushly decorated fantasyland on the ground floor within, half sylvan paradise, and half beach-side wonderland. The dwarf-matron Sanchel runs the establishment with artistry and practicality.