SW Healing
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Wounds
Strain
Critical Hits
FIRST AID
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INTELLECT (MEDICINE)
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A check made during an encounter to heal injuries. Requires: Medical kit or other tools for managing damage. Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold () • Current wounds equal more than half of wound threshold () • Current wounds exceed wound threshold () Healing Critical Injuries: (Critical Injury Severity Rating) Modifiers: Improper Tools: to • No Tools: | |
Result | Option |
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Each success gains a +1 Rapport. | |
Memorable. Name one personal trait or feature the NPC remembers as part of their Rapport with you. This trait should be positive. | |
Ally. For some reason, something clicks with the NPC about your character. They become a recurring ally to your character. | |
Each failure gains a -1 Rapport. | |
Notorious. Name one personal trait or feature the NPC remembers as part of their Rapport. This trait should be negative. | |
Rival or Enemy. For some reason, something about you rubs the NPC the wrong way. If they are aligned with you or your group, they become a rival or other impediment. If they are neutral or of an opposing faction, they take a dislike to you personally, and consider you an enemy. |