Nico FAD
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Nico
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Species: Human • Career: Guardian • Specializations: Soresu Defender {{{OtherTraits}}} |
Characteristics
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Brawn | 2 | Agility | 2 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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x |
The Force
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Force Rating: 2 |
Force Powers: x |
Combat
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Soak: 2 (3) • Armor: Armored Clothing (Defense 1, Soak 1) Ranged Defense: 3 • Melee Defense: 4 Wound Threshold: 12 • Strain Threshold: 13 |
Weapons
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Lightsaber: Damage 7 • Critical 2 • Breach 1, Sunder, Defensive 3, Deflection 2 • Lorrdian Gemstone(Blue) • Deflect 2 Upgrades, Defensive 1 Upgrade. |
Experience Points
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Earned: 495 |
Spent Experience
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490 |
Talents
- Parry (Rank 4) - You may suffer 3 Strain to reduce incoming Melee Damage by 6.
- Defensive Training - Your melee weapons gain Defensive 1
- Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
- Defensive Stance (Rank 1) - Maneuver: You may suffer 1 Strain to Upgrade 1 Difficulty Die to a Challenge Die on attacks that target you until the end of the of your NEXT turn.
Force Talents
- Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
- Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
- Improved Center of Being - Center of Being is now an Incidental Action.
- Reflect (Rank 3) - You may suffer 3 Strain to reduce incoming Ranged Damage by 5.
- Improved Reflect - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict the initial attack's Damage to 1 target up to Medium Range.
- Force Rating - Increase your Force Rating by 1.
- Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
- Strategic Form - Action: Make a Hard (3) Combined Force Lightsaber (Int). If successful, you may spend Force Results to cause 1 Target up to Short Range to attack only you for a number of rounds equal to the Force Results spent.
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
- Control Beasts
- Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
- Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
- Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
- Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.
Equipment
Jedi Utility Belt
- Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
- Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
XP
- Earned: 495
- Character Creation: 490
- 7/21/15: 5