Human Rondilar

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humans whose skin tone ranges from a pale but dusky pink all the way through the red spectrum to a deep brick red, usually with white or grey hair, and silvery, grey, or blue eyes.


Kunmarg are native to the Frost Sun system. They are of middling height, usually over five feet, but rarely over six feet tall, with women being somewhat slighter than men. Kunmarg have pale skin that ranges from a light blue in tone, through a pale white to a slightly ruddy pinkish complexion, and they often freckle when they spend time in the light of any sun save their native Frost Sun. Their eyes tend to be hazel-to-brown in color and small; Kunmarg develop crow's feet and laugh lines early, and their eyes often disappear into small slits when they smile. Their builds are thick with muscle and fat, with broad shoulders, wide hips, and shorter legs. Their hair tends to be light-colored, ranging from a pale white (in Kunmarg of any age, not just the aged), bleeding to pale blondes and red colors.


Rondilar are native to the Blood Sun system. They range between five and a half to six and a half feet in height, and their women are most often taller than their men on average. Rondilar have skin tones that range from a light rose pink all the way through the red spectrum to a deep brick red. Their eyes are of average size, although almond shaped, and tend to exhibit silvery, grey, or blue colors. Their hair is usually white or varying shades of grey.

Rondilar in the Ravimarga

x

  • Baharis: x
  • The Golden Sun: x
  • The Blood Sun: x
  • The Frost Sun: x
  • The Dragon Sun: x

Rondilar Traits

Rondilar Racial Benefit
2d6 Roll Benefit
2 Trait
3 Focus
4 Ability
5 Focus
6 Focus
7 Ability
8 Focus
9 Focus
10 Ability
11 Focus
12 Wild Gift

If you choose to play a Rondilar human, modify your character as follows:

  • Add 1 to your Dexterity Ability.
  • Pick one of the following Ability Focuses: Intelligence (Healing) or Perception (Empathy).
  • Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
  • Roll twice on the Rondilar Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.

Rondilar Benefits

Roll twice on the Rondilar Racial Benefits table for additional benefits. Re-roll if you end up with the same result.

  • +1 Ability: Increase the indicated Ability by +1.
  • Focus: Gain the indicated Ability Focus.
  • Blood-Speech: You are one of the rare Rondilar with the Blood-speech ability. You can speak mentally to anyone with whom you've exchanged non-saliva bodily fluids within the past year, as long as they are within one mile of you. This power is projective only - they can hear you, but you cannot hear them. You can also accomplish this by skin-to-skin touch, though it only lasts as long as you maintain physical contact.
  • Wild Gifted: You have a natural Wild Gift. Choose either Gifts of Mercy or Gifts of the Roots, and they are associated with Dexterity for you. They follow all the normal rules of a Wild Gift.