Daergrim Crownhammer
From OakthorneWiki
Jump to navigationJump to searchDaergrim Crownhammer
|
Race: Vaalar (Mountain Dwarf), Class: Fighter (Battlemaster) Background: Noble, Alignment: Lawful Neutral Patron Deity: Moradin Soulforger Factions: {{{Factions}}} |
Ability Scores
|
Strength +2 (+x), Dexterity x (+x), Constitution +2 (+x); Intelligence x (+x), Wisdom x (+x), Charisma x (+x) |
Proficiencies
|
Bonus: +3 Saving Throws: Strength & Constitution Skills: Athletics, History, Perception, Persuasion Tools: Jeweler's Tools, Smith's Tools, Tinker's Tools Languages: Common, Dwarvish, xxx Armor: All armor, shields Weapons: Simple weapons, martial weapons |
Traits
|
Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Two-Weapon Fighting, Second Wind, Action Surge, Extra Attack • Maneuvers (5d8, DC xxx; Commander's Strike, Disarming Attack, Pushing Attack, Riposte, Trip Attack), Student of War, Know Your Enemy |
Feats
|
FEATS |
Combat
|
Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 25 ft Hit Points: XXX, Hit Dice: 8d10+x |
Social
|
Personality Traits: I take great pride in my strength at arms • Ideals: Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. • Ambition. I would see the glory days of dwarven-kind return to the world. Bonds: Loyalty. My loyalty to my father is unwavering • Allegiance. I am a faithful citizen of my nation Flaws: Biased. I will always put dwarves first • Vindictive. I can hold terrible grudges • Violent. No hobgoblin leaves my presence unharmed. |
When shattered the mountains
And roared the seas
When shook the earth
And tumbled the trees
The dwarven holds
And spirits were broke
Til found again
The crown of our folk
-"The Lay of Adgus Last-King," a dwarven tale of the Wrath
Appearance
xxx
Traits
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
- Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
- Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
- Dwarven Armor Training: Proficiency with light and medium armor.
Class Traits
- Two-Weapon Fighting (Fighting Style): Add ability modifier to damage of second attack.
- Second Wind: Use bonus action to recover hit points equal to 10 + fighter level. Short or long rest to recover.
- Action Surge: Use additional action on turn. Short or long rest to recover.
- Extra Attack: May attack twice when attacking Attack action.
Battlemaster Traits
- Maneuvers:' Superiority Dice (5): d8 • Save DC: xxx (8 + Prof + Str Mod)
- Commander's Strike: Attack action • Forego one attack to use bonus action to goad ally into attacking someone in their range • Ally takes a Reaction and attacks • If hits, add Superiority Die to damage.
- Disarming Attack: When hitting a target with an attack, may spend Superiority Die • Add die result to damage, and target must make a Strength save • Failure causes item to drop at its feet.
- Pushing Attack: When hitting a target with an attack, spend Superiority Die • Add Superiority Die result to damage • Target must make a Strength save or be pushed up to 15 feet from you.
- Riposte: Reaction • When creature misses a melee attack • Spend Superiority Die and make a melee attack • If hits, add Superiority Die result to damage.
- Trip Attack: When hitting a target with an attack, spend Superiority Die • Add Superiority Die result to damage • Target must make a Strength save or be knocked prone.
- Student of War: Gain Tinker's Tools proficiency.
- Know Your Enemy: Spend 1 minute observing a creature outside of combat to learn traits relative to mine: Strength, Dexterity, Constitution, Armor Class, Current hit points, Total class levels, Fighter class levels
Background Traits
- Position of Privilege: Welcome in high society, common folk try to accomodate you and avoid your displeasure, people of high birth treat you as one of theirs. Can secure an audience with a local noble.
Feats
- x
- x
- x
Resources
- Moneys: PP x • GP 700 • EP x • SP x • CP x
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
- 700 gp
- 3 potions of healing
- 2 uncommon magic items
- 1 rare magic item
- THE MAGUFFIN
Other Important Individuals
- x
Origin
xxx
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x