Witch Traits

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Witch Traits function as the "Power Stat" for witches. They only go up to five dots, and cost 3 Experiences per dot to increase, although their rating may be limited by the witch's Witchcraft Merit.

Famulus

Prerequisite: Cunning Witchcraft Merit •••
Some traditions gain power through the use of a famulus spirit, a "pet" spirit that grants its witch patron power in exchange for being cared for and fed with Essence. This spirit requires a vessel to interact with the witch, however, so it attaches itself to an animal that the witch has prepared via a ritual (usually a Presence + a Tradition Skill, taking 30 minutes). A famulus spirit must be fed one point of Essence per day, done automatically by feeding the animal to which it is connected a few drops of blood from a specific spot - a "witch's nipple" that darkens over time. The spirit has a single Influence, equal to its Rank in "Witchcraft," which is uses to augment its witch's workings.
Essence: Your Essence pool is increased by your rating in Famulus.

  • Familiar (•): Your spirit is a Rank 1 spirit of low intelligence. It is a spirit of whichever the first Nation you align yourself to is. The spirit has the Fettered Condition permanently, with the animal you have fed your blood to as its target.
  • Uncanny Beast (••): Your spirit is a Rank 2 spirit. It may now inflict the Urged Condition on the animal to which it is connected. Increase the amount of Essence you can spend each turn by +1.
  • Fetch-Rider (•••): Your spirit is a Rank 2 spirit. It may now use the Possess Condition on the animal to which it is connected. Additionally, when you go fetch-riding (see Spirit Walking), you yourself may attempt to inflict the Possessed Condition on your famulus' animal, taking possession over its physical body to use in the physical world.
  • Famulus Maior (••••): Your spirit is a Rank 3 spirit. It is now immune to Exorcism or other effects that would drive it out of the animal connection's bodily form. The animal companion also no longer attempts to fight the possession. Increase the amount of Essence you can spend each turn by +2.
  • Beast of Power (•••••): Your spirit is a Rank 3 spirit. It may now use the Claim Manifestation upon its connected animal, if it has used Possession frequently. You may still fetch-ride it, which ejects your spirit to accompany you while you possess the animal. Increase the amount of Essence you can spend each turn by +3.

Wolfsangle

Prerequisite: Wolfbanner Merit •••
This is an occult tattoo-scar, one created through a specialized implement and the work between two spirits: a spirit of wolves and a spirit of blades. The shape represents an ancient kind of wolf-hook, used for trapping and killing wolves in the Black Forest of Germany, but it is rendered in a tattoo that requires wolfs blood and rowan. The symbol does more than simply create a mark on the skin of the one who bears it - if they are properly trained and prepared to learn the craft of the wolfsbanner, it invests itself on the very soul of the wolfsbanner.
Essence: Your Essence pool is increased by your rating in Wolfsangle.

  • The New-Made Mark (•): The mark is magically quiescent for the most part, though it may tingle or itch in warning when you are near wolves. You gain 9-Agains to use of the Unseen Senses Merit for the purpose of werewolves and other wolf-like creatures.
  • The Mark Upon the Flesh (••): The mark sits deep upon your flesh, protecting you from assault by wolf-kind. You gain Ballistic Armor equal to your rating in Wolfsangle, which reduces the natural attacks of wolf-kind from lethal to bashing damage. Increase the amount of Essence you can spend each turn by +1.
  • The Mark Upon the Spirit (•••): The mark penetrates to your very spirit, and wolf-kind that would assault you must give of their own spirits to do so. A werewolf must spend 1 Essence every time it makes an attack against you using natural weapons. Such creatures that become Lamented do not have to spend Essence to attack you, however.
  • The Mark Upon the Soul (••••): The mark becomes soul-deep, something written on your very immortal soul. Wolfsbanner believe that those whose wolfsangle becomes this potent are destined to be reborn into the tradition once more in a future life, their old sigil appearing on the skin of an infant as a birthmark. Increase your Resistances by +2 against the mental and emotional influences - whether mundane or supernatural - of wolfkind. Additionally, a wolf-creature that is Lamented may not attack you whatsoever until it regains at least one point of Essence. Increase the amount of Essence you can spend each turn by +2.
  • The Ancient Mark (•••••): There are rumors about the power of those who achieve this level of potent wolfsangle. It is said that every blade they take into their hands for even a few heartbeats becomes consecrated against wolf-kind, the spirits of the blade empowered by their wolfsangle. Increase the amount of Essence you can spend each turn by +3.