Dusken Glade Cell
Connections (Rank 1)
Investment: 1. A Brightcandle oversees the cell, but has doubts about your adherence to Harper ideals and protocols.
- Assistance: May seek help from other Harpers by making an Assistance check, at disadvantage.
- Harper Cache: May not make Harper Cache checks.
- Cell Actions or Harper Boons: None
- Entanglements: 5% monthly chance of Harper Entanglements.
Watchers (Rank 1)
Investment: 1. A few rag-tag individuals comprise the cell's Watcher Network.
- Cost: 1 gp per month upkeep.
- Rumor: 1 per month
- Report: May seek to have Watchers report back on a specific topic; Report tests are at disadvantage.
- Watcher Summons: In a public area, a member of the cell has a 20% chance of making contact with a watcher.
- Watcher Concerns: 5% monthly chance of Watcher Concerns.
Allies (Rank 1)
Investment: 1. The cell has a single ally of some degree of power.
- Ally: xxx
- Influence/Funding: May make one at disadvantage.
- Ally Problems: 12% monthly chance of Ally Problems.
Security (Rank 0)
Investment 0. The cell has neither security nor secrecy. For all intents and purposes, they operate out in public, and nearly anyone who knows of them can find them.
- Cell Location: Enemies seeking to discover the cell's whereabouts automatically succeed.
- Security Concerns: No chance of Security Concerns.
The Dusken Glade Cell is a cell of Harper operatives who operate out of the Dusken Glade Inn in Waterdeep.
Members
x
Handler
x
Headquarters
The Dusken Glade Inn. The inn has the following elements which make it a dependable headquarters.
- A Stage Full of Music: Each month, the Dusken Glade cell generates one additional Rumor. The Dusken Glade is known as a site where innovative and upcoming musicians find their audiences, and there is often a great competition among minstrels and bards to perform here.
- Part of Twilight Vaeteru: The Dusken Glade starts with an additional Ally: Twilight Vaeteru (organization). The Dusken Glade is considered part of Twilight Vaeteru, Waterdeep's queer subculture.
- Attic War Room: The Dusken Glade has a hidden war room which serves as a gathering point and headquarters for the cell.
- Trustworthy Staff: The staff of the Dusken Glade have all been vetted by senior Harpers, drawn from Watchers and allies.
- Baths Passage: The cellars-level baths have a secret passage: behind a false panel in one of the small private bathing chambers is a ladder that drops twenty-five feet into the sewers below.
- Retreat Chamber: The Dusken Glade cell has a portal to the Harper Refuge in Ardeep Forest. In the same chamber is a Teleportation Circle whose address is known only to certain Harpers and Harper allies.
Allies
The following are established Allies of the Dusken Glade Circle.
- xxx (Individual): xxx. xxx
- Twilight Vaeteru (organization: Information. An informal but nonetheless tightly-knit community, Waterdeep's vaeterann folk consider the folk of the Dusken Glade to be their own people. By and large, most of them are not aware that the Dusken Glade is made up of Harpers, although some of the elder luminaries of that community certainly are. Funding checks with Twilight Vaeteru usually take the form of big parties and events.