Harper Refuge

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Though the terrain specifics of Harper Refuges vary based on the location, they all have a few potent magical gifts in common, blessings rendered by deities such as Silvanus, Mielikki, Eldath, and Selûne, as well as the elven deities Rillifane Rallathil and Solonar Thelandira.

The Pool

All Harper refuges have a body of water.

  • Water from this pool is not only always sweet and pure, but a few drops of it can turn any liquid (including potions of up to Rare power) into normal, pure water.
  • Those who bathe in these pools as a short rest may add +1d8 to any hit die-based healing.

immunities

For as long as a creature is within a Refuge, the following abilities apply:

  • All creatures are immune to fear and fear-based effects while in the Refuge.

Purifications

Harper Refuges frequently abolish a variety of the ills that can affect Harpers as they rest. During a short rest, a Harper may gain one of the following effects:

  • All charms and mental compulsions of any sort (including psionic attacks and effects) are forever broken, and cannot be re-established while the Harper is in a refuge.

Wardings

Refuges are protected from a great deal of change or damage.

  • Only those who bear attuned Harper pins may cast call lightning or other magics that inflict lightning damage.
  • The spells that manipulate or change the plants or earth of a Refuge do not function.