Soshi Junji
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Clan: Scorpion Family: Soshi School: Soshi Illusionist School Rank: 1 Titles: Emerald Magistrate
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Rings
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Earth: 1 Air: 3 Water: 2 Fire: 1 Void: 3
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Traits
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Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister Giri: Improve the reputation and prosperity of the Temple of Gathering Mist Endurance: 4 Composure: 6 Focus: 4 Vigilance: 3 Honor: 25 Glory: 45 Status: 35
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Skills
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Artisan Skills: Design 1 Martial Skills: Martial (Melee) 1 Scholar Skills: Government 1, Theology 1 Social Skills: Perform 1 Trade Skills: Skulduggery 2, Survival 1
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Advantages and Disadvantages
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Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage Adversities: Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg); Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group) Passions: Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs Anxieties: Phobia (Water) - Fear of heights
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School Abilities
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Techniques
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Equipment
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