Soshi Junji
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Clan: Scorpion Family: Soshi School: Soshi Illusionist School Rank: 1 Titles: Emerald Magistrate
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Rings
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Earth: 1 Air: 3 Water: 2 Fire: 1 Void: 3
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Traits
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Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister Giri: Improve the reputation and prosperity of the Temple of Gathering Mist * Emerald Champion Endurance: 4 Composure: 6 Focus: 4 Vigilance: 3 Honor: 25 Glory: 45 Status: 35
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Skills
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Artisan Skills: Design 1 Martial Skills: Fitness 1, Meditation 1, Martial (Melee) 1 Scholar Skills: Government 1, Theology 2 Social Skills: Courtesy 1, Perform 1 Trade Skills: Skulduggery 2, Survival 1
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Advantages and Disadvantages
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Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage Adversities: Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg) Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group) Passions: Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs Anxieties: Phobia (Water) - Fear of heights
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School Abilities
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The Kami's Whisper -- When performing an invocation technique or chanelling, characters with a Vigilance lower than or equal to School Rank + 1 cannot detect any physical sign that you are in the act of invoking the spirits. Increase the TN of Theology checks to deterct or study your supernatural activites by your School rank.
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Techniques
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Kata:Warrior's Resolve (General Rank 1) Invocations: Cloak of Night (Air 1) * Tempest of Air (Air 1) * Token of Memory (Air 1) * Bo of Water (Water 1) * Mask of Wind (Air 2) Ninjutsu:Skulk (Rank 1) Rituals: Commune with the Spirits (Rank 1) Shuji:Sensational Distraction (Fire 1) * All in Jest (Water 1)
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Equipment
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Sanctified Robes, Inconspicuous garb (simple monk shirt, pants, and tabi), scroll satchel, traveling pack, divination kit (ritual divination card set, gifted by Phoenix clan Shugenja friend), Badge of Authority (Emerald Magistrate)
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