Fiery Witch

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Identity: xxx • Affiliation: xxx • Base of Operations: Salem, MA
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: x • Power Level: 8 (120 Points: Abilities 56, Defenses 12, Skills 4, Advantages 6, Powers 42)
Abilities
Strength 1 Stamina 3
Agility 4 Dexterity 3
Fighting 3 Intellect 6
Awareness 4 Presence 4
Points: 56 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 2 4 x 6
Fortitude 3 3 x 6
Parry 3 3 x 6
Toughness - 3 5 8/3
Will 4 4 x 8
Points: 12 (1pt per rank)
Combat
Initiative: 4 + 0 = +{{{InitiativeTotal}}}

Attacks:
• ATTACK: ROLL • RANGE • Damage XXX
Skills
Skill Ranks Ability Other Total
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
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{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 4 (1pt per 2 ranks)
Advantages
Combat: xxx
Fortune: xxx
General: xxx
Skill: xxx

Points: 6 (1pt per rank)
Powers
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

Points: 42
Other Traits
Equipment: xxx
Complications: xxx

Powers

Invested Abilities (7 PP)

  • Each Invested embodies the power of a single modern city, called an "Awakened City." Sedona's powers reflect Sedona, Arizona's earthy spirit and themes.
  • Invested have a variety of small, useful abilities granted to them while they are in any Awakened City. Invested heal faster and never need to eat or drink while within an Awakened City. They can also move rapidly through cities and even retreat within a cyst of asphalt and concrete, which is absorbed by the city only to reappear in another city, transporting them to a new location. All Invested eventually develop all of these abilities, but Sedona currently has the following abilities:
    • Asphalt Cyst: Teleport 1 (3 PP) Extended, Reaching; Awakened Cities only) • Reaching allows the Invested to spend extra time in transit to places their teleportation can't quite reach; increase the Time of 0 by +1 per rank of additional Distance needed to reach target Awakened City.
    • City Creature (4 PP): Immunity 2 (starvation & thirst), Regeneration 6 (Source: urban)

Flying Besom (5 PP)

You sit or stand atop a magically enchanted broom, providing you with a flying platform. If you use your flying besom for a slam attack (Hero’s Handbook, page 198) you lose the use of it and have to reactivate your power.

  • Flight 5: Speed: 60 mph, 90 ft/round; Platform; Device: Removable, Indestructible

Ancestral Guardians (10 PP)

Your hair comes ablaze and the fiery forms of the witches lost to the Burning Times flicker and swirl around you deflecting damage and keeping your from harm.

  • Protection 5: Necromantic, Fire, +5 Toughness; Impervious, Sustained

Witch of Salem (Array) (20 PP)

Advantages

  • Eidetic Memory:
  • Fascinate (Persuasion):
  • Membership: Dvaravat:
  • Ritualist:You can use the Expertise: Magic skill to create and cast magical rituals. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some “dabbler” types.
  • Taunt:
  • Well-informed:

Complications

  • Awakened City Dependence: When you are outside of an Awakened City, you lose access to your Invested-specific abilities, gaining a Hero Point if you are in a situation where you need them. This counts as a Power Loss Complication.
  • Enemy - Order of the Hammer:


Background

  • x

People

  • x

Locations

  • x