Star Wars Careers
- Your Career gives you starting Skills.
- Your Specialty gives you starting Skills and a Talent Tree.
- Your first Specialty must be either one of your Career Specialties, or a Universal Specialty.
- As you gain XP, you may purchase more Specialties; Universal and Career Specialties are cheaper to purchase, but you can purchase any Specialty.
Edge of Empire
Bounty Hunter
Hunters and trackers. Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance.
- Assassin: You're an instrument of policy, using your tracking skills to find and end the lives of your targets. Skills: Melee, Ranged (Heavy), Skulduggery, Stealth
- Gadgeteer: You're a connoisseur of tech, specializing in high-tech gear and gadgets to push the odds in your favor. Skills: Brawl, Coercion, Mechanics, Ranged (light)
- Martial Artist: You specialize in close-quarters combat and unarmed violence. Skills: Athletics, Brawl, Coordination, Discipline. (No Disintegrations)
- Operator: You are an aggressive pilot, specializing in following targets anywhere. Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space) (No Disintegrations)
- Skip Tracer: You are a street-savvy tracker, most at home in dense urban environments. Skills: Cool, Knowledge (Underworld), Negotiation, Skulduggery. (No Disintegrations)
- Survivalist: You're a master of the wild, hunting your quarry no matter how deep into the wilderness they run. Skills: Knowledge (Xenology), Perception, Resilience, Survival.
Colonist
Citizenry and specialists. Skills: Charm, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise.
- Doctor: You possess the gift of healing, knowledgeable as you are in the medical sciences. Skills: Cool, Knowledge (Education), Medicine, Resilience.
- Entrepreneur: Yours is the burden of vision, motivated by profit and using bribes and payouts to get things done. Skills: Discipline, Knowledge (Education), Knowledge (Underworld), Negotiation. (Far Horizons)
- Marshal: Yours is the burden of peace, a dedicated law officer, prepared to do what it takes to defend justice. Skills: Coercion, Knowledge (Underworld), Ranged (light), Vigilance. (Far Horizons)
- Performer: Yours is the burden of art, disrupting and distracting with dazzling skill and beauty, accomplishing goals with subtlety and misdirection. Skills: Charm, Coordination, Deception, Melee. (Far Horizons)
- Politico: You possess the gift of leadership, bringing people together and building community. Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
- Scholar: You possess the gift of knowledge, bringing your education and research to practical purposes. Skills: Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception
Explorer
Searchers and venturers. Skills: Astrogation, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival.
- Archaeologist: You've got the thirst for discovery, combining curiosity about the past with two-fisted daring. Skills: Athletics, Discipline, Knowledge (Education), Knowledge (Lore). (Enter the Unknown)
- Big-Game Hunter: You've got the thrill of the hunt, with a survivalist's skills and the training to take down truly powerful creatures. Skills: Knowledge (Xenology), Ranged (Heavy), Stealth, Survival. (Enter the Unknown)
- Driver: You've got the need for speed, knowing the ins and outs of all forms of planetary vehicles. Skills: Cool, Gunnery, Mechanics, Piloting (Planetary). (Enter the Unknown)
- Fringer: You focus on discovering new possibilities, knowledgable in the Outer Rim, part negotiator, part astrogator, all opportunist. Skills: Astrogation, Coordination, Negotiation, Streetwise
- Scout: You focus on discovering new planets, an explorer of the frontiers and undiscovered worlds. Skills: Athletics, Medicine, Piloting (Planetary), Survival
- Trader: You focus on discovering new markets, finding ways to turn your discoveries into profit. Skills: Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation
Hired Gun
Mercenaries and hit men. Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (light), Resilience, Vigilance
- Bodyguard: You're a personal defender, skilled at keeping clients alive. Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)
- Demolitionist: You're a force of destruction, skilled with explosives, grenades, and bombs. Skills: Computers, Cool, Mechanics, Skulduggery. (Dangerous Covenants)
- Enforcer: You're a ruthless thug, with connections to the underworld. Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise. (Dangerous Covenants)
- Heavy: You bring overwhelming firepower to the sitation, specializing in heavy guns and armaments. Skills: Gunnery, Perception, Ranged (Heavy), Resilience. (Dangerous Covenants)
- Marauder: You're an up close and personal fighter, skilled with melee weapons of all sorts. Skills: Coercion, Melee, Resilience, Survival
- Mercenary Soldier: You're a master of war, with experience on fields of battle. Skills: Discipline, Gunnery, Leadership, Ranged (Heavy)
Smuggler
Criminals and con men. Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery.
- Charmer: You're the smooth operator, with charm and the gift of gab to get the job done. Skills: Charm, Cool, Leadership, Negotiation. (Fly Casual)
- Gambler: You're the wild card, with luck on your side and the nerve to use it. Skills: Computers, Cool, Deception, Skulduggery. (Fly Casual)
- Gunslinger: You're the quick draw, aiming to be the fastest in the Outer Rim. Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged (Light). (Fly Casual)
- Pilot: To you, it's a galaxy of destinations; your ship is part of you, an extension of your wit and will. Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
- Scoundrel: To you, it's a galaxy of marks; part con artist, part gunslinger, you don't care for laws or people telling you what to do. Skills: Charm, Cool, Deception, Ranged (Light)
- Thief: To you, it's a galaxy of treasures; you're the covert operative, skilled at taking what doesn't belong to you. Skills: Computers, Skulduggery, Stealth, Vigilance.
Technician
Engineers and tinkerers. Skills: Astrogation, Computers, Coodination, Discipline, Knowledge (Outer Rim), Mechanics, Perception, Piloting (Planetary)
- Cyber Tech: You pursue self-improvement at any cost, focusing on cybernetics and medical technology to achieve it. Skills: Athletics, Mechanics, Medicine, Vigilance (Special Modifications)
- Droid Tech: You pursue the creation of sentience, specializing in upgrading and building droids. Skills: Computers, Cool, Mechanics, Leadership (Special Modifications)
- Mechanic: You're good at making stuff work, skilled at repairs and keeping tech and vehicles in working order. Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
- Modder: You pursue obsessive innovation, constantly tweaking and upgrading gear to get more out of it. Skills: Gunnery, Mechanics, Piloting (Space), Streetwise (Special Modifications)
- Outlaw Tech: You're good at making things better, installing mods and working up weird work-arounds. Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
- Slicer: You're good at making the data flow; you're a hacker and electronics whiz. Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
Force & Destiny
Consular
Peacemakers and advisors. Skills: x
- Arbiter: The Open Hand. Skills: x (Disciples of Harmony)
- Ascetic: The Quiet Mind. Skills: x (Disciples of Harmony)
- Healer: Healing through the Force. Skills: x
- Niman Disciple: Training in Lightsaber Form VI. Skills: x
- Sage: Knowledge through the Force. Skills: x
- Teacher: The Greatest Gift. Skills: x (Disciples of Harmony)
Guardian
Protectors and stewards.
- Armorer: Armorsmithing through the Force. Skills: x (Keeping the Peace)
- Peacekeeper: Peace through the Force. Skills: x
- Protector: Preservation through the Force. Skills: x
- Soresu Defender: Training in Lightsaber Form III. Skills: x
- Warden: Justice through the Force. Skills: x(Keeping the Peace)
- War Leader: Victory through the Force. Skills: x (Keeping the Peace)
Mystic
Oracles and recondites. Skills: x
- Advisor: Wisdom through the Force. Skills: x
- Alchemist: Giving Life to the Inanimate. Skills: x (Unlimited Power)
- Magus: Following a Different Path. Skills: x (Unlimited Power)
- Makashi Duelist: Training in Lightsaber Form II. Skills: x
- Prophet: A Cantor for a Choir. Skills: x (Unlimited Power)
- Seer: Sight through the Force. Skills: x
Seeker
Rangers and explorers. Skills: x
- Ataru Striker: Training in Lightsaber Form IV. Skills: x
- Executioner: Death through the Force. Skills: x (Savage Spirits)
- Hermit: Asceticism through the Force. Skills: x (Savage Spirits)
- Hunter: Pursuit through the Force. Skills: x
- Navigator: Direction through the Force. Skills: x (Savage Spirits)
- Pathfiner: Exploration through the Force. Skills: x
Sentinel
Infiltrators and spies. Skills: x
- Artisan: Invention through the Force. Skills: x
- Investigator: Observant mystery solvers. Skills: x (Endless Vigil)
- Racer: Force Capable speedsters. Skills: x(Endless Vigil)
- Sentry: Protectors of the here-and-now. Skills: x (Endless Vigil)
- Shadow: Stealth through the Force. Skills: x
- Shien Expert: Training in Lightsaber Form V. Skills: x
Warriors
Combatants and fighters. Skills: x
- Aggressor: Fear through the Force. Skills: x
- Colossus: Indefatigable and Invincible. Skills: x (Knights of Fate)
- Juyo Berserker: Controlled Rage Lightsaber Form. Skills: x (Knights of Fate)
- Shii-Cho Knight: Training in Lightsaber Form I. Skills: x
- Starfighter Ace: Piloting through the Force. Skills: x
- Steel Hand Adept: Unarmed and Dangerous. Skills: x (Knights of Fate)
Age of Rebellion
Ace
Pilots and drivers of the Alliance. Skills: x
- Beast Rider: Mounted Marauders. Skills: x (Stay on Target)
- Driver: Steady at the Wheel. Skills: x
- Gunner: Always on Target. Skills: x
- Hotshot: Loose Cannon. Skills: x (Stay on Target)
- Pilot: Bound for the Stars. Skills: x
- Rigger: Vehicular Innovator. Skills: x (Stay on Target)
Commander
Organizers and leaders of the Alliance. Skills: x
- Commodore: Capital Command. Skills: x
- Figurehead: Charismatic Leaders. Skills: x (Lead by Example)
- Instructor: Head of the Class. Skills: x (Lead by Example)
- Strategist: In for the Long Haul. Skills: x (Lead by Example)
- Squadron Leader: Ship-to-Ship. Skills: x
- Tactician: On the Ground. Skills: x
Diplomat
Ambassadors and negotiators of the Alliance. Skills: x
- Advocate: Kingmakers. Skills: x (Desperate Allies)
- Agitator: Rousing the Masses. Skills: x
- Ambassador: Courting Support. Skills: x
- Analyst: Connecting the Dots. Skills: x (Desperate Allies)
- Propagandist: From a Certain Point of View. Skills: x (Desperate Allies)
- Quartermaster: Managing the Resources. Skills: x
Engineer
Technicians and engineers of the Alliance. Skills: x
- Droid Specialist: Artificers for the Artificial. Skills: x (Fully Operational)
- Mechanic: Making Things Go. Skills: x
- Saboteur: Making Things Explode. Skills: x
- Sapper: To Construct and Destroy. Skills: x (Fully Operational)
- Scientist: Making New Things. Skills: x
- Shipwright: Designing for War. Skills: x (Fully Operational)
Soldier
Fighters and warriors of the Alliance. Skills: x
- Commando: Strike the Target. Skills: x
- Medic: Save the Team. Skills: x
- Sharpshooter: Take the Shot. Skills: x
- Heavy: Big Gun Bunny Skills: x
- Trailblazer: Master of the wild. Skills: x
- Vanguard: The Best Defense... Skills: x
Spy
Inflitrators and espionage agents. Skills: x
- Courier: Ensuring Delivery. Skills: x (Cyphers and Masks)
- Infiltrator: Finding the Secrets. Skills: x
- Interrogator: Ensuring Answers. Skills: x (Cyphers and Masks)
- Scout: Finding the Way. Skills: x
- Sleeper Agent: Ensuring Trust. Skills: x (Cyphers and Masks)
- Slicer: Finding the Data. Skills: x
Era Books
These are taken from the Collapse of the Republic, Dawn of Rebellion, and Rise of the Separatists sourcebooks.
Clone Trooper
Cloned soldiers of the Galactic Republic. Skills: x (Collapse of the Republic)
- Arc Trooper: Advanced Recon Troopers who are the front line of the Republic clone troopers in any situation. Skills: x (Collapse of the Republic)
- Clone Commander: The command staff who oversee clone troop operations and act as its upper leadership. Skills: x (Collapse of the Republic)
- Clone Officer: The formation commanders of individual clone troop units. Skills: x (Rise of the Separatists)
- Clone Pilot: The combat pilots of the clone troopers. Skills: x (Rise of the Separatists)
- Clone Trooper: The rank-and-file soldiers among the clone troops. Skills: x (Rise of the Separatists)
- Clone Veteran: The clone troopers who are experienced in battle. Skills: x (Collapse of the Republic)
- Retired Clone Trooper: The decommissioned clone troopers who were lost or disappeared after the Clone Wars. Skills: x (Dawn of Rebellion)
Jedi
Force-wielding mediators charged with keeping galactic peace. Skills: x (Collapse of the Republic)
- General: Jedi military commanders during the Clone Wars. Skills: x (Collapse of the Republic)
- Knight: Fully acknowledged Jedi. Skills: x
- Master: One of the enlightened sages and leaders of the Jedi Order. Skills: x (Collapse of the Republic)
- Padawan: The Jedi apprentice-in-training. Skills: x (Rise of the Separatists)
- Padawan Survivor: A Jedi apprenctice who barely survived Order 66. Skills: x (Dawn of Rebellion)
Universal
Considered part of every Career.
- Death Watch Warrior: Warriors for a Lost Past. Skills: x (Collapse of the Republic)
- Force Adherent: Indomitable Believers. Skills: x (Dawn of Rebellion)
- Force-Sensitive Emergent: Newly Awakened to the Force. Skills: x (Age of Rebellion)
- Force Sensitive Exile: Survivor of the Purges. Skills: x (Edge of Empire)
- Force Sensitive Outcast: A Life on the Edge. Skills: x (Rise of the Separatists)
- Imperial Academy Cadet: Rebellious Students. Skills: x (Dawn of Rebellion)
- Nightsister: Witches of Dathomir. Skills: x (Collapse of the Republic)
- Pirate: Nefarious Opportunists. Skills: x (Dawn of Rebellion)
- Recruit: Trained by the Alliance. Skills: x (Age of Rebellion)
- Republic Navy Officer: Military Brilliance. Skills: x (Rise of the Separatists)
- Republic Representative: Envoys in the Rotunda. Skills: x (Rise of the Separatists)
- Scavenger: Surviving on Destruction. Skills: x (Rise of the Separatists)
- Senator: Words as Weapons and Shields. Skills: x (Collapse of the Republic)
- Separatist Commander: Impromptu Cunning. Skills: x (Collapse of the Republic)
- Ship Captain: Independent Leaders. Skills: x (Dawn of Rebellion)