Weapon
|
Skill
|
Dam
|
Crit
|
Range
|
Encum
|
HP
|
Cost & Rarity
|
Qualities
|
Sourcebook
|
A280 C Heavy Blaster Rifle
|
Heavy
|
9
|
4
|
Long
|
5
|
2
|
1800cr/7
|
Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1
|
FiB42
|
AJ-23 Concussive Rifle
|
Heavy
|
3
|
5
|
Short
|
4
|
2
|
8000cr/4
|
Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage
|
DoH42
|
Arakyd Industries ACP Array Gun
|
Light
|
6
|
3
|
Short
|
3
|
3
|
890cr/6
|
Blast 5, Stun setting
|
DC42
|
Arakyd Industries ACP Repeater Blaster
|
Heavy
|
7
|
3
|
Medium
|
3
|
1
|
1000cr/6
|
Autofire, Stun setting
|
LoNH101
|
Arakyd LJ-40 Concussion Carbine
|
Heavy
|
8
|
8
|
Short
|
4
|
1
|
2500cr/8R
|
Blast 4, Concussive 1, Knockdown, Limited Ammo 3 (40cr per 3); negate from cover
|
FO38
|
BlasTech DH-17c Short Carbine
|
Heavy
|
4
|
3
|
Medium
|
3
|
2
|
980cr/6
|
Auto-fire, Stun setting
|
FO38
|
BlasTech DH-X Heavy Blaster Rifle
|
Heavy
|
10
|
3
|
Long
|
7
|
4
|
1900cr/6
|
Cumbersome 3, Pierce 2
|
DC42
|
BlasTech DLS-12 Heavy Blaster Carbine
|
Heavy
|
10
|
3
|
Medium
|
4
|
3
|
1350cr/7
|
Autofire, Cumbersome 2
|
KtP43
|
BlasTech E-11s Sniper Rifle
|
Heavy
|
10
|
3
|
Extreme
|
6
|
3
|
3500cr/7R
|
Accurate 1, Cumbersome 3, Pierce 2, Slow Firing 1
|
EtU38
|
BlasTech LBR-9 Stun Rifle
|
Heavy
|
10
|
–
|
Long
|
6
|
4
|
2800cr/4
|
Disorient 2, Stun Damage
|
EtU38
|
BlasTech M-300 Hunting Blaster
|
Heavy
|
8
|
3
|
Extreme
|
4
|
1
|
1600cr/6
|
Accurate 1, Cumbersome 2, Pierce 2, Stun Damage; Integral Attachments: sling, optical sight; Reduce combat check Diff by 1 at long or extreme range
|
SS42
|
Blaster Carbine
|
Heavy
|
9
|
3
|
Medium
|
3
|
4
|
850cr/5
|
Stun setting
|
AoRCore173, EoECore160, FaDCore168
|
Blaster Rifle
|
Heavy
|
9
|
3
|
Long
|
4
|
4
|
900cr/5
|
Stun setting
|
AoRCore173, EoECore160, FaDCore168
|
Bola Carbine
|
Heavy
|
8
|
3
|
Medium
|
3
|
3
|
1600cr/6
|
Accurate 1, Ensnare 1
|
SoR105
|
Corellian Arms CR-8 Takedown Rifle
|
Heavy
|
9
|
3
|
Extreme
|
4
|
1
|
3250cr/7R
|
Accurate 2, Prepare 2, Pierce 2, Slow Firing 1; Action to disassemble or assemble; Concealed when disassembled
|
SS42
|
Corellian Arms SKZ Sporting Blaster
|
Heavy
|
8
|
4
|
Long
|
3
|
4
|
600cr/4
|
Stun setting; action to break down into three parts, or to put together
|
SoF95
|
Corondexx VES-700 Pulse Rifle
|
Heavy
|
8
|
3
|
Medium
|
4
|
3
|
950cr/6
|
Blast 6, Stun setting
|
FC42
|
DDC-MR6 Modular Rifle
|
Heavy
|
7
|
3
|
Medium
|
3
|
6
|
1000cr/6
|
Stun setting; Modular: may take Mechanics action to add or remove attachments instead of normal time
|
SM44
|
DH-17 Blaster Carbine
|
Heavy
|
8
|
3
|
Medium
|
2
|
3
|
900cr/6
|
Autofire, Inaccurate 1, Stun setting
|
FiB42
|
Disruptor Rifle
|
Heavy
|
10
|
2
|
Long
|
5
|
4
|
5000cr/6R
|
Cumbersome 2, Vicious 5
|
AoRCore173, EoECore160
|
E5 Blaster Carbine
|
Heavy
|
9
|
3
|
Medium
|
3
|
4
|
550cr/3
|
Inaccurate 1, Stun setting; Overheat or causes weapon to take one step of damage
|
SoT41
|
Heavy Blaster Rifle
|
Heavy
|
10
|
3
|
Long
|
6
|
4
|
1500cr/6
|
Autofire, Cumbersome 3
|
AoRCore173, EoECore160
|
Herloss HBt-4 Hunting Blaster
|
Heavy
|
10
|
3
|
Medium
|
5
|
2
|
900cr/6
|
Cumbersome 2, Stun setting
|
FC42
|
Ion Thruster Gun (Tool)
|
Heavy
|
5
|
4
|
Short
|
8
|
0
|
300cr/2
|
Concussive 1, Cumbersome 5, Ion, Prepare 1 Shaped Nozzle Attachment: 75cr/1 • 0 HP Removes Ion Quality; Mods: Pierce +1 (x5)
|
SM45
|
Kyuzo Energy Bow
|
Heavy
|
9
|
4
|
Long
|
6
|
1
|
2400cr/8
|
Cumbersome 3, Knockdown, Pierce 5
|
FiB42
|
Light Repeating Blaster
|
Heavy
|
11
|
3
|
Long
|
7
|
4
|
2250cr/7R
|
Autofire, Cumbersome 4, Pierce 1
|
AoRCore173, EoECore160
|
Merr-Sonn LD-1 Target Rifle
|
Heavy
|
9
|
4
|
Extreme
|
6
|
3
|
1275cr/7
|
Accurate 2, Cumbersome 3, Pierce 3, Slow Firing 1
|
EV41
|
Mon Cal Spear Blaster
|
Heavy
|
8
|
3
|
Long
|
5
|
3
|
1350cr/5
|
Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1
|
SoR105
|
Nightsister Energy Bow
|
Heavy
|
8
|
2
|
Medium
|
4
|
2
|
2800cr/8R
|
Pierce 4, Unwieldy 3, Vicious 2
|
SS42
|
Nova Design "Impact" Repulsor Cannon
|
Heavy
|
3
|
6
|
Medium
|
5
|
1
|
100cr/7
|
Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1
|
ND44
|
"Precision-X" Marksman Rifle
|
Heavy
|
9
|
3
|
Long
|
5
|
1
|
1500cr/8
|
Pierce 1, Stun setting (Medium instead of Short)
|
ND44
|
Pulse Cannon
|
Heavy
|
9
|
3
|
Extreme
|
5
|
1
|
2750cr/6R
|
Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3)
|
FiB42
|
Repulsor Gun
|
Heavy
|
3
|
5
|
Short
|
5
|
0
|
200cr/3
|
Knockdown; Backfire knocks wielder prone and suffer Disoriented for 2 rounds
|
SM45
|
SoroSuub GLX Firelance
|
Heavy
|
7
|
3
|
Long
|
3
|
3
|
1600cr/6
|
Autofire, Disorient 2, Stun setting
|
EV41
|
SoroSuub OK-98 Blaster Carbine
|
Heavy
|
9
|
3
|
Medium
|
4
|
3
|
1100cr/5
|
Stun setting; ignore first Out of Ammo without expending a maneuver; Mechanics to modify for +2 damage but lose ability to ignore Out of Ammo, causes to overheat and explode instead, inflicting one hit from damage and destroying weapon
|
DC42
|
SoroSuub SSG Mk. II Paladin
|
Heavy
|
8
|
3
|
Long
|
4
|
2
|
3250cr/8
|
Autofire, Pierce 1, Stun setting, Superior; integral stun rod: Melee • Dam +2 • Crit 6 • Engaged • Disorient 2, Stun Damage
|
EV41
|
"Subduer-9" Riot Blaster
|
Heavy
|
5
|
2
|
Short
|
6
|
3
|
1250cr/5
|
Blast 6, Cumbersome 3, Stun damage
|
ND44
|
T-7 Ion Disruptor
|
Heavy
|
12
|
2
|
Long
|
6
|
2
|
8000cr/9R
|
Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit)
|
FiB42
|
Telex-Delcor SWE/2 Sonic Rifle
|
Heavy
|
8
|
6
|
Long
|
4
|
3
|
1200cr/6
|
Concussive 1, Slow Firing 1, Stun Damage; cannot be Reflected by lightsabers
|
FH41
|
Weequay Blaster Lance
|
Heavy
|
8
|
3
|
Extreme
|
5
|
2
|
850cr/6
|
Accurate 1, Cumbersome 2
|
LoNH101
|
Xerrol Nightstinger Blaster Rifle
|
Heavy
|
10
|
2
|
Extreme
|
7
|
4
|
6500cr/9
|
Accurate 2, Cumbersome 3, Pierce 1, Stun setting; Maneuver to switch to "stealth mode" which fires invisible bolts, making spotting the shooter impossible; gains Slow Firing 2 in stealth mode
|
CaM38
|
Z-6 Rotary Blaster Cannon
|
Heavy
|
12
|
4
|
Long
|
6
|
3
|
3000cr/7R
|
Autofire (only), Cumbersome 3, Prepare 1; Overheat ( or , gain 2 Strain + 1 level of weapon damage)
|
FiB42
|