SW Weapons Ranged Energy

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Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Ranged (Light) Weapons

Weapon Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
BlasTech A280-CFE Convertible Heavy Blaster Pistol Light 8 3 Medium 3 1 1700cr/7R Stun setting; Maneuver to convert from pistol to rifle mode or back; rifle (Heavy • Long Range • Accurate 1, Pierce 1) CaM38
BlasTech BR-219 Heavy Blaster Pistol Light 8 3 Short 2 2 625cr/7R Stun setting, Vicious 2; Fragile Threat-result.pngThreat-result.png to take one step of damage EV41
BlasTech CS14 "Ghost" Light Blaster Pistol Light 5 3 Short 1 0 550cr/6R Stun setting; discovering pistol hidden on user requires Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) with body search or Computers (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) with scanner search. CaM38
BlasTech DL-7H Heavy Blaster Pistol Light 8 3 Medium 2 2 850cr/6R Out of Ammo Threat-result.pngThreat-result.png DC42
BlasTech DL-19C Blaster Pistol Light 5 4 Medium 1 4 450cr/4 Stun setting; Fit for Rigging: when applying Jury Rigged talent to this item, may choose one additional option SM44
BlasTech SE-14r Light Repeating Blaster Light 6 3 Medium 2 3 1000cr/6R Autofire, Stun setting; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DC42
Blaster Pistol Light 6 3 Medium 1 3 400cr/4 Stun setting AoRCore173, EoECore160, FaDCore168
Boonta Blaster Light 6 3 Short 1 1 1000cr/8 Stun setting; Concealed Setback-die.png LoNH101
CDEF Blaster Pistol Light 5 4 Medium 1 1 150cr/4 Inferior, Stun setting SoF95
Corellian Arms CR-2 Heavy Blaster Pistol Light 7 4 Medium 2 2 600cr/5 Stun setting SoF95
Coronet Arms Dueling Pistol Light 9 2 Short 2 2 750cr/5 Accurate 1, Limited Ammo 1, Pierce 1 SoF95
Coronet Arms HL-27 Light Blaster Pistol Light 5 3 Medium 1 2 450cr/4 Accurate 1, Stun setting SoF95
Coronet Arms H-7 "Equalizer" Blaster Pistol Light 7 2 Medium 2 3 1200cr/8 Stun setting, Superior SoF95
Czerka Arms 411 Holdout Blaster Light 4 4 Medium 1 1 350cr/5R Stun setting FC42
Czerka Arms A95 Stingbeam Light 5 3 Engaged 1 0 400cr/5 Stun setting, Vicious 1; Concealed Setback-die.pngSetback-die.png FC42
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol Light 8 3 Medium 3 3 1000cr/7 Stun setting FC42
Defender Sporting Blaster Pistol Light 5 3 Medium 1 1 650cr/6 Stun setting, Accurate 1 DA45
Disruptor Pistol Light 10 2 Short 2 2 300cr/6R Vicious 4 AoRCore173, EoECore160
DR-45 "Dragoon" Cavalry Blaster Light 8 3 Medium 1 3 1900cr/6 Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back SoT41
Droid Disruptor Light 6 3 Short 2 1 800cr/7 Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics SoR105
ELG-3A Blaster Pistol Light 6 4 Short 1 0 400cr/5 Stun setting, Concealed Setback-die.pngSetback-die.png DA45
Energy Slingshot Light 3 Short 1 0 40cr/4 Disorient 2, Stun Damage; only need Advantage-result.png to trigger Disorient NoP102
Fed-Dub Protective Services Spukami Pocket Blaster Pistol Light 5 3 Short 1 1 200cr/2 Stun setting; Concealed Setback-die.png; Inaccurate 1 at short range; negate penalty for firing at Engaged range SoF95
Felebreck Droid Disabler Light 12 3 Short 1 1 1050cr/5 Concussive 1, Ion, Limited Ammo 3 FC42
Gee-Tech 12 Defender Light 5 5 Short 1 0 25cr/4 Inferior, Limited Ammo 2; Concealed Setback-die.pngSetback-die.png against Perception and Computers; may not be reloaded FH41
Greff-Timms ATA Pulse-Wave Blaster Light 5 3 Short 2 2 750cr/6R Vicious 3 LoNH101
Heavy Blaster Pistol Light 7 3 Medium 2 3 700cr/6 Stun setting, Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png AoRCore173, EoECore160, FaDCore168
HH-50 Heavy Blaster Pistol Light 7 3 Short 3 2 1300cr/7 Linked 1, Stun setting, Vicious 1; Out of Ammo Threat-result.pngThreat-result.png, or Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Holdout Blaster Light 5 4 Short 1 1 200cr/4 Stun setting, Concealed Setback-die.png AoRCore173, EoECore160, FaDCore168
IDX-9 Ion Stunner Light 7 Medium 1 2 300cr/4 Ion, Stun Damage DoH42
Ion Blaster Light 10 5 Short 3 3 250cr/3 Disorient 5, Ion AoRCore173, EoECore160
Light Blaster Pistol Light 5 4 Medium 1 2 300cr/4 Stun setting AoRCore173, EoECore160, FaDCore168
Liquidsilver L7 Light Blaster Pistol Light 6 3 Medium 1 1 425cr/4 Stun setting; Concealed (not on person) Setback-die.pngSetback-die.png FC42
Loronar Cryoban Rifle Light 6 Medium 2 1 450c4/6 Ensnare 1, Pierce 5, Stun Damage; armor sealed against cold reduces Pierce to 0; gain Boost-die.pngBoost-die.png in melee attack against someone who has taken damage from this DoH42
Merr-Sonn 44 Blaster Pistol Light 6 3 Medium 1 4 500cr/4 Stun setting DC42
Merr-Sonn 53 "Quicktrigger" Blaster Pistol Light 6 3 Medium 1 4 450cr/4 Stun setting; Easy Repair (Mechanics -1 diff repair or upgrade) FC42
Merr-Sonn 80 Blaster Pistol Light 6 2 Medium 2 3 550cr/5 Stun setting; Time to draw, holster, or stow cannot be reduced by talents DC42
Merr-Sonn IR-5 "Intimidator" Blaster Pistol Light 5 3 Medium 2 2 750cr/6R Autofire, Inaccurate 1 DC42
Merr-Sonn Q4 Quickfire Holdout Blaster Light 5 3 Short 1 0 250cr/4 Stun setting; Concealed Setback-die.pngSetback-die.png; may not be reloaded FH41
Merr-Sonn ST-M40 Heavy Repeating Blaster Pistol Light 6 3 Short 2 2 2100cr/5 Auto-fire, Inaccurate 1; May run out of ammunition on Threat-result.pngThreat-result.png as well as Despair-result.png CaM38
Military Holdout Blaster Light 6 3 Short 1 0 500cr/5 Stun setting, Concealed Setback-die.png; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DA45
Mon Cal Battle Baton Light 5 4 Medium 1 1 250cr/6 Stun setting SoR105
Palandrix KO 2 Heavy Stun Pistol Light 8 Short 2 3 650cr/5 Stun Damage KtP43
Raider Arms Model-1 "Nova Viper" Blaster Pistol Light 7 3 Medium 2 2 4500cr/9 Accurate 2, Pierce 2, Stun setting; Difficult Repair (Mechanics +1 diff repair or upgrade) FC42
"Renegade" Heavy Blaster Pistol Light 8 3 Medium 2 3 950cr/4 Inaccurate 1, Stun setting SoR105
SE-14C Blaster Pistol Light 5 4 Short 1 2 650cr/6 Autofire, Stun setting FiB42
Site-145 Replica Blaster Pistol Light 6 3 Medium 1 0 1750cr/8R Stun setting; includes Force-attuned resonator weapon attachment KtP43
SoroSuub X-30 Lancer Precision Blast Pistol Light 5 4 Long 1 3 100cr/5 Accurate 1, Pierce 2 EtU38
Talus Ironworks XK-2 "Flashfire" Blaster Pistol Light 5 3 Medium 1 3 450cr/5 Disorient 1, Stun setting SoF95
Theed Arms Security S-5 Heavy Blaster Pistol Light 7 3 Medium 3 1 1250cr/7 Stun setting; includes a grappling hook, secured by Athletics Difficulty-die.pngDifficulty-die.png KtP43
Variable Holdout Light 1 to 7 4 Short 1 0 400cr/7 Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed Setback-die.png SoR105
Wrist Blaster Light 6 3 Engaged 1 0 1200cr/6R Limited Ammo 1, Pierce 4; Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) to notice weapon; Spend Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to have weapon burn user, inflicting 3 wounds. CaM38

Ranged (Heavy) Weapons

Weapon Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
A280 C Heavy Blaster Rifle Heavy 9 4 Long 5 2 1800cr/7 Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1 FiB42
AJ-23 Concussive Rifle Heavy 3 5 Short 4 2 8000cr/4 Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage DoH42
Arakyd Industries ACP Array Gun Light 6 3 Short 3 3 890cr/6 Blast 5, Stun setting DC42
Arakyd Industries ACP Repeater Blaster Heavy 7 3 Medium 3 1 1000cr/6 Autofire, Stun setting LoNH101
Arakyd LJ-40 Concussion Carbine Heavy 8 8 Short 4 1 2500cr/8R Blast 4, Concussive 1, Knockdown, Limited Ammo 3 (40cr per 3); negate Setback-die.png from cover FO38
BlasTech DH-17c Short Carbine Heavy 4 3 Medium 3 2 980cr/6 Auto-fire, Stun setting FO38
BlasTech DH-X Heavy Blaster Rifle Heavy 10 3 Long 7 4 1900cr/6 Cumbersome 3, Pierce 2 DC42
BlasTech DLS-12 Heavy Blaster Carbine Heavy 10 3 Medium 4 3 1350cr/7 Autofire, Cumbersome 2 KtP43
BlasTech E-11s Sniper Rifle Heavy 10 3 Extreme 6 3 3500cr/7R Accurate 1, Cumbersome 3, Pierce 2, Slow Firing 1 EtU38
BlasTech LBR-9 Stun Rifle Heavy 10 Long 6 4 2800cr/4 Disorient 2, Stun Damage EtU38
BlasTech M-300 Hunting Blaster Heavy 8 3 Extreme 4 1 1600cr/6 Accurate 1, Cumbersome 2, Pierce 2, Stun Damage; Integral Attachments: sling, optical sight; Reduce combat check Diff by 1 at long or extreme range SS42
Blaster Carbine Heavy 9 3 Medium 3 4 850cr/5 Stun setting AoRCore173, EoECore160, FaDCore168
Blaster Rifle Heavy 9 3 Long 4 4 900cr/5 Stun setting AoRCore173, EoECore160, FaDCore168
Bola Carbine Heavy 8 3 Medium 3 3 1600cr/6 Accurate 1, Ensnare 1 SoR105
Corellian Arms CR-8 Takedown Rifle Heavy 9 3 Extreme 4 1 3250cr/7R Accurate 2, Prepare 2, Pierce 2, Slow Firing 1; Action to disassemble or assemble; Concealed Setback-die.pngSetback-die.png when disassembled SS42
Corellian Arms SKZ Sporting Blaster Heavy 8 4 Long 3 4 600cr/4 Stun setting; action to break down into three parts, or to put together SoF95
Corondexx VES-700 Pulse Rifle Heavy 8 3 Medium 4 3 950cr/6 Blast 6, Stun setting FC42
DDC-MR6 Modular Rifle Heavy 7 3 Medium 3 6 1000cr/6 Stun setting; Modular: may take Mechanics Difficulty-die.pngDifficulty-die.png action to add or remove attachments instead of normal time SM44
DH-17 Blaster Carbine Heavy 8 3 Medium 2 3 900cr/6 Autofire, Inaccurate 1, Stun setting FiB42
Disruptor Rifle Heavy 10 2 Long 5 4 5000cr/6R Cumbersome 2, Vicious 5 AoRCore173, EoECore160
E5 Blaster Carbine Heavy 9 3 Medium 3 4 550cr/3 Inaccurate 1, Stun setting; Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Heavy Blaster Rifle Heavy 10 3 Long 6 4 1500cr/6 Autofire, Cumbersome 3 AoRCore173, EoECore160
Herloss HBt-4 Hunting Blaster Heavy 10 3 Medium 5 2 900cr/6 Cumbersome 2, Stun setting FC42
Ion Thruster Gun (Tool) Heavy 5 4 Short 8 0 300cr/2 Concussive 1, Cumbersome 5, Ion, Prepare 1
Shaped Nozzle Attachment: 75cr/1 • 0 HP Removes Ion Quality; Mods: Pierce +1 (x5)
SM45
Kyuzo Energy Bow Heavy 9 4 Long 6 1 2400cr/8 Cumbersome 3, Knockdown, Pierce 5 FiB42
Light Repeating Blaster Heavy 11 3 Long 7 4 2250cr/7R Autofire, Cumbersome 4, Pierce 1 AoRCore173, EoECore160
Merr-Sonn LD-1 Target Rifle Heavy 9 4 Extreme 6 3 1275cr/7 Accurate 2, Cumbersome 3, Pierce 3, Slow Firing 1 EV41
Mon Cal Spear Blaster Heavy 8 3 Long 5 3 1350cr/5 Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1 SoR105
Nightsister Energy Bow Heavy 8 2 Medium 4 2 2800cr/8R Pierce 4, Unwieldy 3, Vicious 2 SS42
Nova Design "Impact" Repulsor Cannon Heavy 3 6 Medium 5 1 100cr/7 Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1 ND44
"Precision-X" Marksman Rifle Heavy 9 3 Long 5 1 1500cr/8 Pierce 1, Stun setting (Medium instead of Short) ND44
Pulse Cannon Heavy 9 3 Extreme 5 1 2750cr/6R Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3) FiB42
Repulsor Gun Heavy 3 5 Short 5 0 200cr/3 Knockdown; Backfire Despair-result.png knocks wielder prone and suffer Disoriented for 2 rounds SM45
SoroSuub GLX Firelance Heavy 7 3 Long 3 3 1600cr/6 Autofire, Disorient 2, Stun setting EV41
SoroSuub OK-98 Blaster Carbine Heavy 9 3 Medium 4 3 1100cr/5 Stun setting; ignore first Out of Ammo Despair-result.png without expending a maneuver; Mechanics Difficulty-die.png to modify for +2 damage but lose ability to ignore Out of Ammo, Despair-result.png causes to overheat and explode instead, inflicting one hit from damage and destroying weapon DC42
SoroSuub SSG Mk. II Paladin Heavy 8 3 Long 4 2 3250cr/8 Autofire, Pierce 1, Stun setting, Superior; integral stun rod: Melee • Dam +2 • Crit 6 • Engaged • Disorient 2, Stun Damage EV41
"Subduer-9" Riot Blaster Heavy 5 2 Short 6 3 1250cr/5 Blast 6, Cumbersome 3, Stun damage ND44
T-7 Ion Disruptor Heavy 12 2 Long 6 2 8000cr/9R Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit) FiB42
Telex-Delcor SWE/2 Sonic Rifle Heavy 8 6 Long 4 3 1200cr/6 Concussive 1, Slow Firing 1, Stun Damage; cannot be Reflected by lightsabers FH41
Weequay Blaster Lance Heavy 8 3 Extreme 5 2 850cr/6 Accurate 1, Cumbersome 2 LoNH101
Xerrol Nightstinger Blaster Rifle Heavy 10 2 Extreme 7 4 6500cr/9 Accurate 2, Cumbersome 3, Pierce 1, Stun setting; Maneuver to switch to "stealth mode" which fires invisible bolts, making spotting the shooter impossible; gains Slow Firing 2 in stealth mode CaM38
Z-6 Rotary Blaster Cannon Heavy 12 4 Long 6 3 3000cr/7R Autofire (only), Cumbersome 3, Prepare 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42

Gunnery Weapons

GUNNERY WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Atgar SpaceDefense 1.8FD Autoturret Gunnery 17 3 Extreme 25 0 12,000cr/6R Autofire, Slow Firing 1, Limited Ammo 8 (negated if wired to power source) FiB42
Heavy Repeating Blaster Gunnery 15 2 Long 9 4 600cr/8R Autofire, Cumbersome 5, Pierce 2, Vicious 1 AoRCore173, EoECore160
J-10 Dual Blaster Cannon Gunnery 13 2 Long 8 3 6750cr/7R Cumbersome 5, Inaccurate 1, Linked 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Reciprocating Quad Blaster Cannon Gunnery 10 2 Long 8 4 9950cr/8R Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries (Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Threat-result.png, receive Crit at -50 to check, min 01) FiB42
SakTek D-29 Repulsor Rifle Gunnery 8 4 Medium 3 3 1550cr/7 Disorient 3, Knockdown, Stun Damage LoNH101
SoroSuub VX Sidewinder Repeating Blaster Gunnery 12 3 Long 8 4 3350cr/7R Autofire, Cumbersome 5, Pierce 1, Vicious 1 DC42
SoroSuub HOB Heavy Repeating Blaster Gunnery 15 3 Extreme 10 4 6500cr/8R Autofire, Cumbersome 6, Pierce 2, Vicious 1; Mechanics +Boost-die.png; includes a tripod; setup requires 2 Prepare maneuvers for gun, and 2 Prepare maneuvers for tripod DC42