Sir Arthur Ward
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Sir Arthur Ward
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Archetype: Average Human • Career: Knight • Power Level: 4 Motivations: Desire: Vengeance against Evil Fear: Failure Strength: Fearless Flaws: Pride |
Characteristics
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Brawn | 5 | Agility | 2 | Intellect | 2 |
Cunning | 2 | Willpower | 3 | Presence | 3 |
Skills
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Talents
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(tier one/ranked)
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Powers
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Power Rating: 4 |
{{{Powers}}} |
Combat
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Soak: 5 • Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 17 • Strain Threshold: 13 |
Attacks
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xx |
Experience Points
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Earned: xx |
Spent Experience
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xx |
History and Background
Talents and Abilities
Combat
- Advance: After defeating an opponent, Sir Arthur can use an immediate Out-of-Turn Incidental Panel to move.
- Body Guard (Rank 1): Once during his Strip, Sir Arthur can spend Strain up to his Ranks to choose an Engaged ally, until the end of Sir Arthur's next Strip, all attacks made against that ally have their Difficulty by the amount of Strain spent.
- Bulwark (Rank 1): Sir Arthur may use a weapon with the Defensive Quality to use the Parry talent to reduce the damage of an attack targeting an Engaged ally.
- Duelist: Sir Arthur adds [Boost] to melee combat checks while fighting a single opponent. He instead adds [Disadvantage] when making melee combat checks while engaged with multiple opponents.
- Durable (Rank 1): Sir Arthur reduces the result of any Critical Injury he suffers by 10 per Rank.
- Fearsome (Rank 3): When an opponent becomes Engaged with Sir Arthur during Physical Conflict, they must make a check to resist Fear with a Difficulty equal Ranks - Hard (XXX).
- Field Commander: Sir Arthur may make an Average (XX) Leadership check, and if successful, a number of allies equal to his Presence, may spend 1 Strain to immediately take an Out-of-Turn Incidental Panel.
- Last Stand When an ally is defeated in close combat within Medium Range of Sir Arthur, he may spend 2 Strain and immediately appear at Engaged Range of that ally and the opponent that caused the defeating blow and make an immediate attack against that opponent.
- Parry (Rank 2): When Sir Arthur is struck by an close combat attack, he may suffer 3 Strain to reduce the incoming Damage by 2 plus Ranks - 4 Damage.
- Seize the Moment: Once per Issue, Sir Arthur may use a Panel to make a Hard (XXX) Athletics check, and if successful, each net [Success] allows his to select an ally who may take their Strip immediately after yours.
- Toughened (Rank 1): Each Rank increases Sir Arthur's Wound Threshold by 2.
- Threaten (Rank 1): After an opponent within Short Range of Sir Arthur deals damage to an ally using a combat check, he may suffer 3 Strain to inflict Strain on that opponent equal to his Coercion - 3 Strain. Each Rank increases the range of this Talent by one range band.
Social
- Intimidating (Rank 1): Sir Arthur may suffer Strain up to his Ranks to downgrade the Difficulty of Coercion checks he makes or upgrades Coercion checks made against him an equal number of times.
- Loom: When an ally Engaged with Sir Arthur succeeds at a Charm, Deception, or Negotiation check may add [Advantage] equal to his Coercion to that check.
Skill
- Combat Veteran (Melee) (Rank 2): Sir Arthur add [Boost] to Melee and Discipline equal to his Ranks - [Boost][Boost].
- Command (Rank 1): Sir Arthur added [Boost] per Rank to his Leadership checks. Allies affected by his Leadership add [Boost] to their Discipline checks.
- Intuitive Solution: Once per Issue, when Sir Arthur attempts a check for which he has no Ranks, he may spend a Story Point to use a Characteristic in place of the Skills Ranks.
- Robust Skill Training: Sir Arthur gains Cool, Perception, and Range as Career Skills.
Other
- Dedication (Brawn): Sir Arthur increases his Brawn by 1.
- Grit (Rank 1): Sir Arthur increases his Strain Threshold by 1.
Powers
Marduk's Chosen Champion
(Necromantic Mystical Experiment)
- Edge (Xxx):
- Weakness (XXX):
- Limits:
- Monstrous
- Weakness (Holy Ground/Holy Symbols)
Might of the Fallen
- Enhanced Brawn: Rank 4
- Base Power:
- Heroic Moment:
- Effects: Augmented, Augmented, Flexible, Effective
- XXX
- XXX
- XXX
- Limits: Monstrous, Weakness (Holy Ground/Holy Symbols)
Infernal Vitality
- Resistance Rank 4
- Base Power:
- Heroic Moment:
- Effects: Hardened, Regeneration, Resilient, Immunity (Staggered)
- XXX
- XXX
- XXX
- XXX
- Limits: Monstrous, Weakness (Holy Ground/Holy Symbols), Special Circumstance (Regeneration only applies after Onslaught of the Damned is used.
- XXX
Spectral Surge
- Speed Rank 3
- Base Power:
- Heroic Moment:
- Effects: Quick Hands, Quick Hands, Burst
- XXX
- XXX
- Limits: Monstrous, Weakness (Holy Ground/Holy Symbols), Charges
- XXX
Onslaught of the Damned
- Attack Rank 4
- Base Power:
- Heroic Moment:
- Effects: Destructive, Empowered, Range, Terrorizing
- XXX
- XXX
- XXX
- XXX
- Limits: Monstrous, Single Charge, Object
- XXX
- XXX
Victor of a Thousand Battles
- Special Training
- Skills:
- Cool 1, Coercion 3, Leadership 3, Melee 3-4, Perception 1, Ranged 1-2, Survival 1
- Talents:
- Command (Rank 1), Grit (Rank 1), Toughened (Rank 1), Robust Skill Training, Parry (Rank 2), Bulwark (Rank 1), Loom, Intimidating (Rank 1), Fearsome (Rank 3), Body Guard, Seize the Moment, Field Commander, Last Stand
- Skills:
Character Development
Character Creation
- Archtype: Average Human
- Arcane 1, Warfare 1
- Career: Knight
- Athletics, Coercion, Discipline, Leadership, Melee, Resilience, Survival, Vigilance
- Melee 1-2, Coercion 1-2, Leadership 1-2
- Total Experience Spent: 275
- Characteristic Increase (130)
- Brawn 3-4, Willpower 3, Presence 3
- Talents (85)
- Advance, Duelist, Durable, Threaten, Combat Veteran (Rank 1), Combat Veteran (Rank 2), Dedication (Brawn)
- Skills (60)
- Athletics 1-2, Discipline 1-2, Vigilance 1-2, Resilience 1-2
Super Hero Enhancement
- Total Experience Spent: 500
- Super Powers: 235
- Enhanced Brawn (85)
- Resistance (70)
- Speed (30)
- Attack (50)
- Special Training: 265
- Talents (170)
- Skills (95)