Sword Chronicle Healing Infection

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Infection

  • After a combat, there is a chance that any injuries taken may fester.
  • Before any other healing takes place, make an Endurance (Resilience) test.
    • If an injured character is treated by someone with Healing and appropriate supplies, add a bonus to this test equal to the healer's Healing skill, or half that amount if they do not have appropriate supplies.
  • Use the worst Difficulty based on the damage taken.
    • Damage: Difficulty 3 for less than half of Health taken, or Difficulty 6 for more than half of Health.
    • Injuries: Difficulty 6 for one Injury, +3 per additional Injury.
    • Wounds: Difficulty 9 for one Wound, +3 per additional Wound.
  • Results
    • Success: The healing goes smoothly, and the patient fights off any infection during the healing interval.
    • Failure: The patient catches an infection from the injuries sustained. Ignore the first successful healing interval; instead, the first successful roll fights off the infection. Normal healing may be resumed after that point. If only healing Damage, this interval is checked in six hour increments.
  • A Critical Failure during the healing process not only awards another Injury or Wound, but also causes another bout of infection.