1354 DR Guilds of Waterdeep
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- The Bakers' Guild: Bakers
- The Carpenters', Roofers' and Plasterers' Guild: Builders of non-stone buildings, plus roofs and plaster walls
- The Cellarers' and Plumbers' Guild: Digging building foundations, keeping sewers functional and safe.
- The Coopers' Guild: Barrels
- The Council of Farmer-Grocers: Farmers and produce-sellers in market
- The Council of Musicians, Instrument-Makers, and Choristers: Instrument craftsmen, musicians and singers
- The Dungsweepers' Guild: Street cleanliness maintenance, and stables cleaning (for a fee); occasionally hired by the city to aid in sewer work.
- The Fellowship of Bowyers and Fletchers: Bow- and arrow-makers.
- The Fellowship of Carters and Coachmen: Those who own and use carts, wagons, coaches, litters and sleighs as their primary business. Often includes loading and unloading of cargos from such.
- The Fellowship of Innkeepers: Those who own inns and taverns.
- The Fellowship of Salters, Packers, and Joiners: Preservation of food, packing of goods for transport, building of crates.
- The Fishmongers' Fellowship: Buyers and sellers of fish; does not include actual fishermen.
- The Guild of Apothecaries and Physicians: Healers and medicine-makers.
- The Guild of Butchers: Butchers, slaughterers and meat-sellers
- The Guild of Chandlers and Lamplighters: Candle- and lamp-makers, and lamplighters employed by the city to keep city lamps lit at night.
- The Guild of Fine Carvers: Woodcarvers
- The Guild of Glassblowers, Glaziers, and Speculum-makers: Glass-making
- The Guild of Stonecutters, Masons, Potters, and Tile-makers: Stone- and clay-workers
- The Guild of Trusted Pewterers and Casters: Metal casters (rather than forgers)
- The Guild of Watermen: Water pilots who keep the harbor free of debris, pilot small skiffs and boats for passengers, and do dock-work.
- The Jewelers' Guild: Jewelry making and gem-cutting
- The Launderers' Guild: Clothing washers
- The League of Basketmakers and Wickerworkers: Woven wood crafts
- The League of Skinners and Tanners: Skinners and leather-makers
- The Loyal Order of Street Laborers: Street repair and maintenance
- The Master Mariners' Guild: Ship captains and merchant fleet owners
- The Most Careful Order of Skilled Smiths and Metalforgers: Metalsmiths
- The Most Diligent League of Sail-makers and Cordwainers: Sails and ropes
- The Most Excellent Order of Weavers and Dyers: Cloth-making and dyeing
- The Order of Cobblers and Corvisers: Makers of shoes, boots, clogs and all forms of footwear
- The Order of Master Shipwrights: Ship builders
- The Order of Master Taylors, Glovers and Mercers: Clothing and accessory makers
- The Saddlers' and Harness Makers' Guild: Tack makers
- The Scriveners', Scribes', and Clerks' Guild: Document makers
- The Solemn Order of Recognized Furriers and Woolmen: Fur-trappers and wool-shearers
- The Splendid Order of Armorers, Locksmiths, and Finesmiths: Weapon and armor smiths, small ornament or gadget makers, delicate smithwork
- The Stablemasters' and Farriers' Guild: Mount care professionals, including breeders, trainers, capturers, healers, stable-hands or -owners; includes exotic mounts
- The Stationers' Guild: Paper- and parchment-makers, plus makers of wax, ink, blotters, gilt ink, pen metal nibs and the like.
- The Surveyors', Map, and Chartmakers' Guild: Building designers, map makers, surveying for building construction
- The Vintners', Distillers' and Brewers' Guild: Alcohol makers
- The Wagonmakers' and Coach Builders' Guild: Wagon- and cart-makers
- The Watchful Order of Magists and Protectors: Mages' guild
- The Wheelwrights' Guild: Wheel makers