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Acanthus Legacies


  • House of Ariadne: (L:tS; Time/Fate/Space)
  • Pygmalion Society: (L:tS; Mind/Fate/Time)
  • Sisterhood of the Blessed: (SL; Fate/-/Mind)
  • Walker in Mists: (MTA; Space/Life/Time)


  • Path of the Book: (GoG; Mind/Fate/Time)
  • People of the Hour: (Summ; Time/Fate/-)
  • Daoine: (L:tS; Fate/Space/Mind)
  • Storm Keeper: (ToW; Forces/Fate/Time)


  • Awakening Gambit: (AA; Mind/Fate + Time/-)
  • Gaoler of Ialdabaoth: (GoG; Spirit/-/Death)
  • Morphean Continuity: (NH:UB; Mind/Fate/Time)
  • Princes of the Many Masks: (SotT; LIfe/-/Mind)
  • The Quiescent: (MNoir; Time/-/Death)
  • Roses of Eden: (KttST; Life/-/Prime)
  • Singers in Silence: (Mys; Death/Fate/-)
  • Skald: (L:tA; Mind/-/Spirit)
  • Tamer of Winds: (L:tA; Forces/Mind/-)
  • Nickname: Witches
  • Path Name: The Path of Thistle
  • Heraldic Beast: The Unicorn
  • Tarot Card: The Fool + The Wheel of Fortune
  • Watchtower: The Watchtower of the Lunargent Thorn
  • Supernal Realm: Arcadia, Kingdom of Enchantment and Abode of the Fae
  • Arcana: Fate, Time (Weak in Forces)
  • Archetypes: Master oracles, whimsical fey-touched, lucky wanderers, mad loners, bardic sorcerers, charlatans, karmic enforcers, schizophrenic, gypsy prophet
  • Awakening: Most Acanthus experience almost fairy-tale Awakenings, interacting with storybook characters, fairies and all manner of creatures that combine whimsicality and grimness. Wandering and discovery of self are usually themes of these Awakenings. Most Acanthus Awakenings take place in fairy-tale forests and too-beautiful natural settings.
  • Path Tools
    • Wands & Staves: Glass, crystal, plastic, silver.
    • Weapons: Knife, rapier, bow
    • Cups: Glass, crystal, plastic, silver.
    • Pentacles & Coins: Glass, crystal, plastic, silver; marked with the Atlantean pentagram.
    • Mirrors: Glass, crystal, plastic, silver.