Ahmadar

From OakthorneWiki
Revision as of 23:11, 24 December 2013 by Chillos (talk | contribs) (New page: {| align="right" | http://naturalhealingexpress.com/site/wp-content/plugins/woocommerce/assets/images/placeholder.png |} ''"Quote." - Who'' ==Origin== Ahmadar Catcatcher is an establis...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
placeholder.png


"Quote." - Who


Origin

Ahmadar Catcatcher is an established thief taker frequently commissioned by various merchants and the City Watch. He is often found in the Castle Ward, mostly commonly at Blackstaff Tower or at the Crawling Spider tavern.

Ahmadar is the son of Teshura, a fancy lady employed at the Crawling Spider tavern in the Castle Ward of Waterdeep. His mother is the daughter of Beldas, once a minor noble of Clan Darkfell, who had been exiled after his father Uldred Darkfell had been executed for treason and conspiracy against the King of Citadel Adbar. While not a legacy to be proud of, it far outshines that of who his father is, infamous agent of both the Eye and the Iron Ring in Skullport, Ahmaergo the Horned Dwarf. His mother had worked the grounds of Gyudd's Distillery before Ahmadar was born and claims with absolute certainty that Ahmaergo was his father. She left Skullport for Waterdeep and began working at the Crawling Spider shortly after his birth.

Ahmadar had no idea he had a gift for magic. It's generally unheard of and an unsavory and suspicious trait when found amongst dwarves. The Blackstaff discovered him because of a mishap following a successful job where he had apprehended a young half-elf girl who had been using magic to burglarize homes in the Castle Ward. As part of his reward for turning the thief in, he had been allowed to keep her possessions. Among them was a very strange book. Ahmadar was fascinated by the inscriptions, designs and symbols in the book. He had started using some of these symbols as doodles and decorations and on one occasion when he was tracing one of the symbols from the book, the page flared with a blue-white light and filled his arm with such a terrible chill that it left his hand stiff and numb. Fearing that he had released some sort of terrible curse from the book, he took it and ran to the House of Wonder in search of guidance and healing. Once he had explained the circumstances to a priest, and then another, and then to about six others, all of them puzzling over his tale and the book he had brought them, they finally healed his hand and sat him in a little conference room with a cup of warm tea. He sipped his tea, confused by their keen interest in him until the Blackstaff showed up in the doorway. The Archmage stared at the tiny, tiny dwarf...so tiny. The towering wizard entered the room, closed the door and sat across from poor, doomed Ahmadar. It was as if that icy numbness from the cursed book had returned, but instead of just his hand, it filled him from head to toe and all he could think about was what in the realms had he gotten himself into?

Appearance

Words go here.

Character Record

Lawful neutral male shield dwarf bounty hunter & mage of Vergadain.

  • Ability Scores: Strength 11, Dexterity 14, Constitution 14, Intelligence 18, Wisdom 12, Charisma 8
  • Saving Throws: Intelligence & Wisdom
  • Languages: Dethek, Chondathan, Undercommon, Auld Wyrmish, Espruar, Illuskan, Orc, <open>

Proficiencies

  • Skills: Arcana (int), Perception (wis), Search (int), Stealth (dex)
  • Tools: Mount (land)
  • Traits: Speed 25 (not reduced by proficient armor or for heavy load), Darkvision 60', Dwarven Resilience, Dwarven Weapon Training, Stonecunning, Armor Mastery, Bounty Board

Resources

Moneys: 8sp

Carried Equipment: robes, studded leather armor, staff (focus), backpack, healers kit, mess kit, tinderbox, 10x torches, 10x day ration, waterskin, 50' hemp rope, 2x manacles, 10x chalk, 5x flask, scroll case, spellbook


Ritual Book

Cantrips

  • Minor Illusion (Illusion)
  • Prestidigitation (Transmutation)
  • Ray of Frost (Evocation)

Level One Spells

  • Cause Fear (Illusion)
  • Disguise Self (Illusion)
  • Find Familiar (Conjuration)
  • Magic Missile (Evocation)


Scout

Scout.jpg

Scout is the name of Ahmadar's obese rat familiar.

_______________________
AC 12, 10hp, Speed 20 Str 2, Dex 12, Con 6, Int 2, Wis 10, Cha 2 +5 Strength (Climb), +5 Dexterity (Stealth)




Other Important Individuals

  • Teshura: Ahmadar's mother, a fancy lady employed at the Crawling Spider tavern in the Castle Ward.




Projects and/or Downtime

Experience Points

Earned: 0

  • Session x.x.14