Artifact Creation
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Rules Summary
Making the Roll
- Interval: 1 Season
- Roll: [Lowest of Dexterity, Perception or Intelligence] + Craft + Specialty
- Requirements: Appropriate Craft 3, Lore 3, and Occult 3 for Artifacts 1 - 3.
- Workshop
Die Modifiers
- Wrong Material: -2 Dice
Successes Needed
- Artifact 1: 10 Successes
- Artifact 2: 30 Successes
- Artifact 3: 60 Successes
- Artifact 4: 100 Successes
- Artifact 5: 250 Successes
Materials Needed
- Artifact 1: Resources 2 in Mundane Materials, 1 Exotic Material
- Artifact 2: Resources 3 in Mundane Materials, 2 Exotic Material
- Artifact 3: Resources 4 in Mundane Materials, 3 Exotic Material
- Artifact 4: Resources 5 in Mundane Materials, 4 Exotic Material
- Artifact 5: Resources 5 in Mundane Materials, 5 Exotic Material
Available Resources
Magical Materials
- Orichalcum: 0 Units
- Moonsilver: 1 Units
- Starmetal: 0 Units
- Jade:
- White Jade: 0 Units
- Black Jade: 0 Units
- Blue Jade: 0 Units
- Green Jade: 0 Units
- Red Jade: 0 Units
- Yellow Jade: 0 Units
Exotic Materials
- Frozen Lightning (Stored in Winterbreath Jar) - Nexus Market- Proposed Use
- Example Material - Source - Proposed Use
Magitech Parts
- Mundane Magitech Parts - Resources 3 max- 4 Units.
Active Projects
- Repair Celestial Armor
- Needs a repair per Repair 3 rules, Extended Roll (Diff 3, 9 Successes, 1 hour interval).
- Materials Needed: Orichalcum(2 Units), Blessing of a God(Cost god 1 Permanent WP)