D&D Next Cantrips
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- Clerics and druids have three "preparation slots" for their cantrips.
- Unlike wizards, they may change these out with any of the cantrips available to them, through the normal means by which they prepare spells.
- This number of cantrip-only slots never increases, although a cleric or druid may prepare additional cantrip slots by sacrificing normal spell slots to do so.
- A cleric or druid may use one of his regular Spells Prepared slots in order to prepare a number of additional cantrips equal to his Proficiency Bonus.
- Thus, a 3rd-level cleric, who can prepare four spells per day, may use one of those slots to prepare two additional cantrips if he wishes.
Mages
- Mages start the game knowing three cantrips.
- Though they cannot change these out, wizards gain access to the full roster of their cantrips as they master more of them.
- Thus, if a mage researches additional cantrips, these cantrips are assumed to simply always be prepared and available for him to cast at will.
- Cantrips are considered to be one-half a level for the purposes of costs and other mechanics associated with researching them.
- If a mage uses one of the two free spells he gains each level to master a cantrip, he masters a number of them equal to his Proficiency Bonus.
- The breadth of a mage's access to a versatile array of cantrips is sometimes as much or even more of an indicator of his true power than how potent his most powerful spells are.