Dash Obrim

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Dash Obrim
Dash-thumb2.jpg
Species: Human • Career: Guardian • Specializations: Soresu Defender
{{{OtherTraits}}}
Characteristics
Brawn 3 Agility 2 Intellect 2
Cunning 2 Willpower 4 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1
Charm (Prs) - Spacer2.jpg Coercion (Will) 1
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) 1 Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 1 Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 1 Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) 1 Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Soresu Defender: Parry
Soresu Defender: Defensive Stance
The Force
Force Rating: 1
Force Powers: Enhance
Combat
Soak: 3 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 13 • Strain Threshold: 14
Weapons
Lightsaber
Experience Points
Earned: 120 (Racial 120• Current Game 0)
Spent Experience
120

Background

Narrative Background:
Born to a merchant family on Corellia, Dash Obrim was not discovered by the Jedi Order until his force-enabled "terrible twos." Obrim Enterprises, the family business, specialized in shipping and logistics along the Corellian Run and the Perlemian Trade Route. Time spent onboard the family's space transports account for why the Jedi did not locate Dash until he was two years old.

At the Jedi Academy, Dash gained a reputation for stopping bullies, befriending outcasts and other protective tendencies (like keeping friends out of trouble, or getting them out of trouble once in). He can be at times exhaustively fastidious, obsessively focused and, most of all, prone to fits of rage when provoked. Rage collides with intentions: he can at times be a bully to other bullies.

His educators know him as a great student when the subject matter interests him and being unmanageable when it does not. Fortunately, his interests lie in being a defensive swordsman, feats of great athletics, disciplined willpower and all aspects of The Force. Prone to perpetual training and athletic exercise, Dash does not understand why his tutors reject emotion when passion promotes such great focus.

Dash knows his history at least when it comes to legends of ancient battles and secrets of the force. He supplements his study with extracurricular holovids about wars and conflicts long forgotten, occasionally running across historical accounts in his research.

The young Padawan is not very creative in the artistic sense or particularly apt in forming a strategic game plan for offense, but he is risk-averse and ever vigilant, always watching for the fastest escape route, defensive positions and likely avenues of enemy approach. Dash never sits with his back to the door. He always knows the location of the nearest escape pod and medical facility. While not particularly perceptive, his Vigilance casts a wide view for dangers, threats and maximum strategic and tactical defense.

When not doing extra training, willpower concentration exercises or watching his holovids, Dash volunteers for "hall monitor duty" to watch over his fellow students, emergency evacuation training and late-night mess hall duty where he reconstructs and reenacts famous battle scenes using overturned tables, chairs and strategically placed furniture.

Background:

  • An Ancient Religion

Motivations:

  • Motivation: Faith
  • Specific Type: Secret

Emotional Strengths/Weaknesses:

  • Strengths: Bravery and Curiosity
  • Weaknesses: Anger and Obsession

Personality Traits:

  • Positive: Driven, Disciplined, Risk-Averse
  • Negative: Fastidious, Temper, Unrulable

Weapons & Gear

Carried Equipment: Lightsaber, Padawan Robes, Toolbelt, Datapad


Experience Expenditures

Racial Experience: 120 XP (includes +10 from Morality)

Starting Experience Expenditures:

  • +1 Willpower: 30 XP
  • +1 Willpower: 40 XP
  • +1 Brawn: 30 XP
  • Soresu Defender Talent (Parry): 5 XP
  • Soresu Defender Talent (Defensive Stance): 5 XP
  • Force Power (Enhance): 10 XP
  • Total: 120

Jedi Master

Vundra-edai.jpg
Vundra Edai
The Duelist
The knight Vundra Edai is an artist, first and foremost. To him, the fact that fewer and fewer Jedi seek to truly master the lightsaber arts now that they aren't used in open conflict is a tragedy; he believes that only divorced from actual battle can the lightsaber styles truly rise to the level of an actual art form. He is impressed with your skill at the lightsaber, and seeks to foster in you a respect for the many Forms of the lightsaber art.

Quarters

Vundra-quarters.jpg