Gods of Manix
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Jump to navigationJump to searchThe most widespread and commonly known and worshiped deities in Manix outside of the more racially exclusive pantheons, which are not listed here.
- Baba Yaga: secrets, enigmas, mystery, curses, transmutation, diner food, keeper of the ways behind
- (often a favored patron of hags and yaga ogres)
- Mab: goddess of faerie folk, their realms and the gateways between the mortal world and Faerie
- Novak: good dragons (and reptiles?)
- Anoran (Dawn): birth, vitality, dawn, light, creation, chaos
- (avatar is a shining horse made of the colors of dawn with sunlight for eyes)
- Rokkur (Dusk): death, entropy, dusk, darkness, destruction, order
- (avatar is a horse made of absolute darkness with "dusk colored eyes"- a horse shaped hole in the world)
- Hades: the dead (those unclaimed or unwanted in the realms of other deities), realm of the death
- Anubis (Jergal): judgement of the dead, fatalism, proper burial
- (wore the identity of Jergal since the fall of Ydis)
- Martinique: guardian of tombs, destroyer of undead, guardian & gatekeeper of the Underworld (along with Cerberus & Aelfweard)
- NOTE: Krys hauls in the dead, Anubis admits the dead, Martinique keeps them in (or sends clergy to go hunt them down & send them back)
- Loki: lies, intrigue, strife, deception, illusion, survival
- Ra: the sun, evocation, truths & revelations, seeing through lies, secrets,
- (also associated with piercing invisibility and illusions, something also in the realm of Lyst)
- (patron/creator of the elves of Ydis)
- Fharlanghn : navigation, travel, portals, exploration, caravans, questers, conjuration
- Ares: war, battle, warriors, conquest, might
- Tallon Zek: strategy
- Vallon Zek: tactics
- Bast: arcane familiars, awakened animals
- Morrigan Tor: delusion, confusion & misdirection (particularly in battle), horses & cavaliers, guardian goddess of Ildathach (Katrica forest) and the sovereignty of Ravenholt
- Aseroth (The Emperor): cold, ice & snow
- (patron of the turost, ruler of Dontholl Mex)
- The Mother: The lifeforce and cycle of life, death and rebirth of all natural creation, growth, wild nature, forests, forest creatures, rangers, dryads, all seasons, druids, intelligent & talking beasts of the wilds
- (not a deity so much as a force of creation) - aka Abochia
- Hephaestus: artifice, craft, construction, smithwork
- Oghma: knowledge, invention, inspiration
- Deneir Ro: literature, art, glyphs, images & cartography
- Ayonae Ro: music, poetry, song, eloquence
- Waukeen: commerce, trade, money, wealth, deals done above and below the table
- Tyche (Tymorah): good fortune, skill, victory, fun, adventurers, fortune and prosperity of cities
- (wore the identity of Tymorah for centuries)
- Umberlee & Prexus: oceans, currents, waves, sea winds
- (Prexus is lord of the deep places, where Umberlee governs where the sea meets the shores & the skies)
- Talos & Karana: Karana is the god of weather, Talos is the god of natural disaster,s chaos & rebellion and the two feud over all things that may fall in between
- Brell Serilis: caverns, darkness, the Underdark, the Nulldark
- Mielikki: hunting & gathering, kenku, guardian goddess of Neun Katha (Blackwood/Darkwood), enemy of the hiklos
- Lolth: murder, assassination, mundane, magical & awakened arachnids
- (favored patron of the drow)
- Morrell Thule: dreams
- Terris Thule: nightmares, fear
- Aphrodite: romantic love, beauty, social media, selfies, enchantment (shared with Dionysus)
- Athena: wisdom, reflection, civilization, architecture, war - a patron and protector of settlers & new settlements
- Hera: cities, civilization, nobility, politics, racial & gender equality
- Abbathor: greed, envy, obsession, stalkers, 4chan
- Mask (Brandobaris): thieves, thievery, pretty things, shiny things, good natured pranks
- (priesthood secret - shhh…Brandobaris has kept Mask "alive" since the fall of the Church)
- Lyst: moon, stars, prophecy, divination, good & neutral lycanthropes
- The Tribunal: laws, justice
- Demeter: agriculture, harvest, farmers, gardeners
- Solusek Ro: elemental fire, fire elementals, purification through fire, aggression, pride
- Akadi: movement, speed & air elementals
- Nereus: water, water elementals, purification, mist & fog (father of nereids and water weirds)
- The Rathe: earth, solidity, changelessness, oaths, earth elementals
- Adnoartina: valor, duty, loyalty, obedience, knights and paladins (an Oltaran lizard deity)
- Wuagyl: guardians, protectors, protection, abjuration, monarchs
- (the Oltaran creator and guardian serpent god; aka the Rainbow Serpent)
- Hestia: home, hearth, family, casseroles, peace & healing
- Shargaas: dark, night, loss, forgetfulness, goth/industrial music (an orcish god)
- Até: random/malicious mischief, misfortune, bad luck, lockboxes in the gaming industry, accidents & folly
- Sobek: evil dragons & reptiles
- (a forgotten Ydisian crocodile god that…kinda came out of nowhere and grabbed the neglected half of Novak's portfolio)
- Talona: toxin, venom, poison & affiliated creatures
- Bertoxxulous: plague, disease, blight, pestilence
- Orcus: Undead, necromancy, revenants, spirits escaped from death (and thus Martinique's nemesis) & consumerist fast-food
- Y'Akhep: hatred, tyranny
- (an evil thri-kreen scarab goddess - a primordial tainted Ydisian goddess once known as Khepri)
- Shevarash: revenge, retribution, poetic justice
- Dionysus: mirth, passion, ecstasy, madness, wine, theater, enchantment (shared with Aphrodite)
- Roykyn: pain, hurt, agony, torment, suffering, torture, cruelty & cruel pranks
- (a gnomish goddess that once served under The Urdlen)
- Yeenoghu: the hunt, evil lycanthropes, bestial savagery, rage, bloodlust, berserkers (a gnoll god)