Lundigost
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Lundigost
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Species: Dorrin • Class: Occultist Motivation: Academic (I am on the surface to teach, and to learn) • Alignment: 76 (Light-aligned) • Conflict: 4 Emotional Strength: Bravery • Emotional Weakness: Greed Renown: 1 • Crowns: 155cr |
Characteristics
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Brawn | 1 | Agility | 2 | Intellect | 2 |
Cunning | 2 | Willpower | 4 | Presence | 2 |
Skills
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Talents
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Occultist: Familiar, Familiar (Improved), Grit |
Magic
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Arcane Rating: 1 |
Spells: Enchantment: Shape Earth • Evocation: Fire Lance |
Combat
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Soak: 1 (3) • Armor: Superior light leather Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 11 (12) • Strain Threshold: 15 |
Weapons
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Hellwrought Dagger: Dam 2, Crit 4, Accurate 1, Pierce 1, Vicious 1, Enc 1 |
Experience Points
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Earned: 123 (Racial 100 • Current Game 23) |
Spent Experience
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15 |
Talents
- Familiar: Gain Familiar creature. Increase Cunning, Intellect, Presence by Arcane Rating. May speak to and understand creature normally.
- Familiar (Improved): May use familiar's senses and speak telepathically at up to Medium Range. Familiar gains additional ranks in Skills equal to Knowledge (Lore).
- Grit: Rank 1. Increase Strain Threshold by 1 per Rank.
Spells
- Fire Lance (15xp) - you may make a Fire Lance Sorcery Check. Spend to strike an Enemy within Short Range with a Bolt of Arcane Fire. This is resolved as an Ranged Attack using the Casters Perception, deals Damage equal to 3 plus the Casters Willpower, and has the Burn 2 Quality.
- Shape Earth (15xp) - you may make a Shape Earth Sorcery Check. Spend to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.
Racial Abilities
- Special Abilities: Dorrin begins the game with one Rank in Knowledge (Education). They may not train Knowledge(Education) above Rank 2 during Character Creation.
- Dark Vision: When making Skill Checks, Dorrin may remove up to two Setback Dice due to darkness.
- Hell Breath: Dorrin must wear a specialized mask to breathe anything but Volcanic Gases. Dorrin automatically gain this at no cost. Without this, Dorrin begin to Suffocate.
Equipment
- 3 potions of healing
- Travelers pack
Weapons
- Hellwrought dagger
Armor
- Superior light leather
Gear
- Medical kit
- Healing Herbs x2
- Poultice x2
Thrigo (Familiar)
Monkey-lizard familiar
- Brawn: 1, Agility: 4, Intellect: 3, Cunning: 5, Willpower: 2, Presence: 3
- Skill Group: Brawl 1, Coordination 1, Perception 1, Stealth 1, Vigilance 1
- Soak 2, Wounds 3, Defense: 0/0, Silhouette: 0
- Special Abilities:
- Ambush: Characters add to any Check made to avoid surprise or notice traps when attacked by a Monkey-Lizard
- Blabber Mouth: Any Social Check made against the Monkey-Lizards owner gains
- Master's Minion: When making a Check with any Skill from the Monkey-Lizard's Skill Group, the creatures master may spend a Maneuver to gain
- Attacks:
- Ankle Bite: Damage 2, Crit -, Knockdown
- Pile On: Damage 1, Crit -, Ensnare 3
Background
Experience Expenditures
Character Creation
- Species: Dorrin (100 xp)
- Knowledge (Education) 1
- Darkvision
- Hell Breath
- Class: Occultist
- Skill Ranks: Cool, Discipline, Knowledge (Lore), Perception x2
Racial Experience Spent
Total: 100 XP
- Shape Earth: 15xp
- Willpower 4: 40xp
- Fire Lance: 15xp
- Familiar: 5xp
- Grit: 5xp
- Familiar (Improved): 10xp
- Medicine 1: 10xp
Adventure Experience
- x
Arc One
Experience Spent: 23 XP (Unspent: 8 xp)
- Knowledge Specialization (Lore): 15xp