Difference between revisions of "Lyrha"

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  hit points 16 of 28
  hit points 12 of 28

Revision as of 21:08, 5 September 2018

Race: Half-Elf, Class: Paladin (Undeclared)
Background: Folk Hero, Alignment: Lawful Good
Patron Deity: Lathander
Factions: FACTIONS
Ability Scores
Strength 16 (+3), Dexterity 8 (-1), Constitution 14 (+2);
Intelligence 10 (+0), Wisdom 12 (+1), Charisma 16 (+3)
Bonus: +2
Saving Throws: Wisdom & Charisma
Skills: Animal Handling, Survival, Persuasion, Religion, Athletics, Perception
Tools: Land(Vehicles), Carpenter
Languages: Common, Elvish, OTHER LANG
Armor: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Attacks:Morningstar: +5, 1d8+5 Piercing
Javelin: +5, 1d6+3, Light, Thrown (Range 30/120)
Armor Class: AC 18, Initiative: -1, Speed: 30 ft
Hit Points: 28, Hit Dice: 3d10
Personality Traits: PERSONALITY
Ideals: Respect - People deserve to be Treated with Dignity and Respect
Bonds: I protect those who cannot Protect Themselves
Flaws: I always want to see the good in people, which can make me blind to their evil.

words -Attribution


Half-Elf Traits

  • Darkvision: 60'
  • Fey Ancestry: advantage on saves against being charmed; immune to magic that creates sleep.
  • Skill Versatility: Gain proficiency in two skills of choice (X,X).

Paladin Traits

  • Divine Sense: Know location of any celestial, fiend, fey, or undead, and presence of any place or object that has been consecrated or desecrated w/i 60'; may use (Cha bonus +1 per day)
  • Lay on Hands: Gain a pool of [Paladin Level x5] points. Heal by touch, spending 1pt/hit point. Spend 5 pts to cure disease or neutralize poison. Does not affect undead or constructs.
  • Fighting Style: Dueling: +1 AC when in armor
  • Divine Smite: When striking a creature, may expend a spell slot to inflict 2d8 radiant damage + 1d8 radiant damage for each spell level above 1st. Add +1d8 if target is undead or fiendish.
  • Divine Health: Immunity to Disease
  • Sacred Oath: Oath of Devotion: FILL IN MORE INFO HERE

Specialty Traits


Background Traits

Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.


hit points 12 of 28


Prepared Spells

Spells Prepared (half Lvl + Cha): 4/4 • Spells marked with an asterix (*) are Oath Spells.

  • First Level: Cure Wounds, Bless, Shield of Faith, Compelled Duel


  • Spells per Day: 1st: 3
  • Spell Power: Saving Throw DC: 13 • Spell Attack Mod: +5
  • Magic Ability: Charisma


  • Coins:4 cp • 16 sp • x ep • 7 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • Greater healing potion
  • Healing Potion


Carried Equipment

  • In Hand: Morningstar, Shield(Holy Symbol Emblem)
  • Worn: Chainmail, Javelin x4, Holy Symbol(amulet)
  • Belt: Dagger
  • Backpack: Explorers Pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, water skin, 50 feet of Rope(Hemp)), Carpenters Tools, Clothes(Travelers),
  • Horse: Riding Horse, Riding Saddle, Bit and Briddle, Saddlebags

Stored Equipment

  • x


  • xxx: (x gp/day). x


  • x

Important Individuals

  • x