Difference between revisions of "Nico FAD"

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* '''Soak''' 2(3)
 
* '''Soak''' 2(3)
 
* '''Armor''' Armored Clothing - Defense 1, Soak 1
 
* '''Armor''' Armored Clothing - Defense 1, Soak 1
* '''Ranged Defense''' 2
+
* '''Ranged Defense''' 3
* '''Melee Defense''' 3
+
* '''Melee Defense''' 4
 
* '''Wound Threshold''' 12
 
* '''Wound Threshold''' 12
 
* '''Strain Threshold''' 13
 
* '''Strain Threshold''' 13
Line 76: Line 76:
 
** Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
 
** Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
 
** Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
 
** Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
 +
 
'''XP'''<br>
 
'''XP'''<br>
 
* '''Earned:''' 490
 
* '''Earned:''' 490

Revision as of 04:49, 19 July 2015

Race: Human
Career: Guardian
Specializations: Soresu Defender | Niman Disciple
Morality: 47
Emotional Strength: Discipline
Emotional Weakness: Hatred

Characteristics

  • Brawn: 2
  • Agility: 2
  • Intellect: 3
  • Cunning: 2
  • Willpower: 3
  • Presence: 2
  • Force Rating: 3

Skills

  • Career Skills
    • Cool (Pr) - 2
    • Discipline (Wil) - 2
    • Resilience (Br) - 1
    • Vigilance (Wil) - 2
    • Lightsaber (Int) - 3
  • Non Career Skills
    • Coordination (Agi) - 1
    • Perception (Cun) - 2
    • Survival (Cun) - 2

Talents

  • Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
  • Defensive Training - Your melee weapons gain Defensive 1
  • Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.

Force Talents

  • Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
  • Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of your Weapon by 1.
  • Improved Center of Being - Center of Being is now an Incidental Action.
  • Force Rating - Increase your Force Rating by 1.
  • Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.

Force Powers

  • Forsee
    • Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
    • Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
  • Heal/Harm
    • Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
    • Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
    • Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
    • Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
    • Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
  • Control Beasts
    • Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
    • Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
    • Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
    • Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.

Combat

  • Soak 2(3)
  • Armor Armored Clothing - Defense 1, Soak 1
  • Ranged Defense 3
  • Melee Defense 4
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons
    • Lightsaber - Lightsaber (Int) | Damage: 7 | Critical: 2 | Breach 1, Sunder, Defensive 2(3), Deflection 2
      • Lorrdian Gemstone
        • Deflect Upgrade x2
        • Defensive Upgrade x1
  • Equipment
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 490
    • Characteristics: 60
    • Skills 85
    • Talents 230
    • Force Powers 115