Difference between revisions of "SW Healing"

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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (MEDICINE)</div>
 
|-  
 
|-  
|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' ''Healing Wounds:'' Current wounds equal half or less of wound threshold ([[Image:Difficulty-die.png|15px]]) • Current wounds equal more than half of wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • Current wounds exceed wound threshold ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) • ''Healing Critical Injuries:'' (Critical Injury Severity Rating)<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
+
|colspan=2|A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Critical Hit Rating<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px]] to [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] • ''No Tools:'' [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]]
 
|-style="background:blue; color:white;"
 
|-style="background:blue; color:white;"
! width="100" | Result || width="250" | Option
+
! width="50" | Result || width="250" | Option
 
|-
 
|-
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
|xxx
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|'''Patched Up.''' Critical Injury is healed.
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
|sss
+
|'''Pain Relief.''' Each success heals one Strain.
 
|-
 
|-
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
|sss
+
|'''Quick Recovery.''' Each Triumph heals two Wounds.
 
|-style="background:lightblue"  
 
|-style="background:lightblue"  
 
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
|xxx
+
|'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round.
 
|-
 
|-
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
|xxx
+
|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury!
 
|}
 
|}

Revision as of 17:31, 19 January 2021


Wounds

Strain

Critical Hits

First Aid

  • Only one instance of First Aid can be administered to any given character during an encounter.
FIRST AID (Wounds)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Current wounds equal half or less of wound threshold: Difficulty-die.png
Current wounds equal more than half of wound threshold: Difficulty-die.pngDifficulty-die.png
Current wounds exceed wound threshold: Difficulty-die.pngDifficulty-die.pngDifficulty-die.png
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!



FIRST AID (Critical Hits)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Critical Hit Rating
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Patched Up. Critical Injury is healed.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Quick Recovery. Each Triumph heals two Wounds.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!