SW Healing

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Wounds

Strain

Critical Hits

First Aid

  • Only one instance of First Aid can be administered to any given character during an encounter.
FIRST AID (Wounds)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Current wounds equal half or less of wound threshold: Difficulty-die.png
Current wounds equal more than half of wound threshold: Difficulty-die.pngDifficulty-die.png
Current wounds exceed wound threshold: Difficulty-die.pngDifficulty-die.pngDifficulty-die.png
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!



FIRST AID (Critical Hits)
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Critical Hit Rating
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Patched Up. Critical Injury is healed.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Quick Recovery. Each Triumph heals two Wounds.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!