SW Healing

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Wounds

Strain

Critical Hits

FIRST AID
INTELLECT (MEDICINE)
A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold (Difficulty-die.png) • Current wounds equal more than half of wound threshold (Difficulty-die.pngDifficulty-die.png) • Current wounds exceed wound threshold (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png)
Healing Critical Injuries: (Critical Injury Severity Rating)
Modifiers: Improper Tools: Setback-die.png to Setback-die.pngSetback-die.png • No Tools: Setback-die.pngSetback-die.pngSetback-die.png
Result Option
Success-result.png
Each success gains a +1 Rapport.
Advantage-result.png
Memorable. Name one personal trait or feature the NPC remembers as part of their Rapport with you. This trait should be positive.
Triumph-result.png
Ally. For some reason, something clicks with the NPC about your character. They become a recurring ally to your character.
Failure-result.png
Each failure gains a -1 Rapport.
Threat-result.png
Notorious. Name one personal trait or feature the NPC remembers as part of their Rapport. This trait should be negative.
Despair-result.png
Rival or Enemy. For some reason, something about you rubs the NPC the wrong way. If they are aligned with you or your group, they become a rival or other impediment. If they are neutral or of an opposing faction, they take a dislike to you personally, and consider you an enemy.