Six Hands
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Jump to navigationJump to searchTerritory
- x
Badges
- The Six Hands wear green sashes, embroidered with the circle of six hands that is the emblem of the Six Hands.
Signs
- x
Activities
- x
Main
- x
Sideline
- Unknown
Groupings
- Unknown
Enemies
- Blackcoats: The Six Hands fight the Blackcoats for a simple cause: the Blackcoats would like to control the docks in order to make coin by protection racketeering newly-arrived ship captains. Since this practice is part of the Watermen and Mariners' Guilds are paying to prevent, this causes conflict between Six Hands and Blackcoats.
- Fire Kings: x
Allies
- None Known
Treaties
- None Known
Hierarchy
- The Six Hands are run by the Nindrim family, descended from the original head of the gang. The family has long been involved in the gang's business, though they maintain a front of being local businessmen.
- Nelerna Nindrim is the shrewd negotiator and charmer, and she handles most of the alliances and deal-making.
Assets
- Unknown
Hangouts
- x