The 12 Houses

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Under the guidance of their House Chair and Chair-in-Waiting, the great houses of Dorrin are what remains of the original founders and their influence throughout city. While employment in any field is open to all who wish to pursue, there are commonalities amongst the members of a given house. Also, as mentioned in "The Great Council," upon coming of age (20 years old) the people of Dorrin have an opportunity to attend one of the 12 city academies for free. Upon graduation each graduate is granted full adult citizenship of Dorrin with all the appropriate privileges; including but not limited to: membership in one of the 12 houses of their choice, a yearly share of the cities trading profits, and the potential of becoming a House-Chair, House-Chair-in-Waiting, or Viceroy.

House Astaria

  • Astronomers
  • Doctors
  • Medicine and Healing of all sorts

House Balinor

  • Historians
  • Enchanters
  • Diplomats
  • Bards and Performing Artists

House Pelagus

  • Sailors
  • Dock Workers
  • Navel Engineers
  • Explorers

House Silvanus

  • Botanists
  • Herbalists
  • Potion Crafters
  • Abjuration

House Scorpius

  • Morticians
  • Courtesans (Male, Female, Trans)
  • Necromancy
  • Defense Against Baneful Magics

House Vathor

  • Bankers
  • Lawyers
  • Traders
  • Infrastructure

House Cornis

  • Hunters
  • Animal Handlers
  • Scouts
  • Barbarians

House Aegir

  • Scribes
  • Messengers
  • Writers
  • Printers

House Sulus

  • Goldsmiths
  • Visual Artists
  • Crafters
  • Clothes and Textile Makers (Fashion Designers)

House Dunatis

  • Adventurers
  • Martial Artists
  • Illusionists

House Riven

  • Engineers
  • Weapon-smiths
  • Mathematicians

House Thyrin

  • Tacticians
  • Scientists
  • Transmutation