Wereraven Crowpoison

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Crowpoison is one of the rare few exceptions to wereraven immunities to poisons. Wereravens exposed to crowpoison can and do die from it.


  • Mechanically speaking, crowpoison inflicts the Poisoned Tilt on wereravens, who take lethal damage from the poison.
  • The Stamina + Resolve roll to resist is made at a penalty equal to (Primal Urge), plus an additional -1 per dose inflicted.
  • This is inflicted once per turn in high-stress situations, or once per minute otherwise.


Treatment for crowpoison poisoning requires belladonna (atropine) or khella (amiodarone), in either herbal or pharmaceutical forms.

  • This is performed as a First Aid (Poisoning) action.

First Aid (Poisoning)

Dice Pool: Dexterity + Medicine; Action: Extended (Difficulty of Health damage taken); Interval: One minute; Note: Poisoned patients continue to suffer from the Poisoned Tilt while treatment is undergone.

  • Exceptional Success: Not only do you add all your successes to the accumulated total, but you prevent the need for a resistance roll against the Poisoned Tilt.
  • Success: Successes are added to the accumulated total. Effects of the Poisoned Tilt still apply.
  • Failure: Medic must choose to either end the test outright, ceasing her efforts, or take the Frustrated Condition to continue.
  • Dramatic Failure: The patient dies.
Effects: Moderate poisons inflict 1 bashing per interval; grave poisons inflict lethal. Intervals are usually one turn in combat and other stressful situations, or one minute outside of combat, but different poisons may vary. This damage can be mitigated with a Stamina + Resolve reflexive action, though this is at a -3 penalty if you take another action that turn.
Cause: Dexterity + Weaponry -1 for improvised delivery, possibly targeting specific body part
End: Medical treatment; some poisons wear off after a certain number of successes have been accumulated on the Stamina + Resolve rolls above.