Difference between revisions of "Winter"

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Winter's power can be extended into the world around him, bringing the icy shadow of the ''Fimbulvintr'' down around him. Blizzards that coat everything in ice, intense arctic cocoons around his enemies that stop hearts and freeze the breath, and areas of thick winter fog that blind everyone in them.
 
Winter's power can be extended into the world around him, bringing the icy shadow of the ''Fimbulvintr'' down around him. Blizzards that coat everything in ice, intense arctic cocoons around his enemies that stop hearts and freeze the breath, and areas of thick winter fog that blind everyone in them.
 
* '''Blizzard:''' ''x ranks'' • Environment (Cold + Impede Movement + Visibility) • Standard Action, Range (XX), Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks.
 
* '''Blizzard:''' ''x ranks'' • Environment (Cold + Impede Movement + Visibility) • Standard Action, Range (XX), Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks.
* '''Frostgrip:''' ''x ranks'' • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Range (XXX), Instant, 4 pts per rank • Ranged (Both)
+
* '''Hailstorm:''' ''x ranks'' • Damage (Cold, Bludgeoning) • Standard Action, Range (XXX), Instant, 3 pts per rank +2 pts Area (Cloud), Ranged, Indirect 2
 +
 
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
 
 
* Hailstorm (Area Damage)
 
* Hailstorm (Area Damage)
 +
 +
===Soul of Winter (Array)===
 +
''xx pts''<br>
 +
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways.
 +
* '''Flash Freeze:''' ''x ranks'' • Weaken (Toughness) • Standard Action, Range (XXX), Instant, 2 pts per rank • Ranged • Objects Only
 +
* '''Freezing Aura:''' ''x ranks'' • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
 +
* '''Frostgrip:''' ''x ranks'' • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Range (XXX), Instant, 4 pts per rank • Ranged (Affliction, Damage)
 +
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
 +
  
 
===Ymir's Grip (Array)===
 
===Ymir's Grip (Array)===
 
''xx pts''<br>
 
''xx pts''<br>
 
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him.
 
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him.
* '''Ice Generation:''' ''x ranks'' • Create (Ice) • Standard Action, Range (XXX), Sustained, 4 pts per rank +2 flat • Continuous, Innate, Moveable, Precise
+
* '''Ice Generation:''' ''x ranks'' • Create (Ice) • Standard Action, Range (XXX), Sustained, 3 pts per rank +2 flat • Innate, Moveable, Precise • Permanent
 +
 
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 +
 
 
* Constrict
 
* Constrict
 
* Protection (Ice Armor)
 
* Protection (Ice Armor)
Line 45: Line 73:
 
===Winterborn===
 
===Winterborn===
 
''31 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 2pts + Winter's Son 20pts''<br>
 
''31 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 2pts + Winter's Son 20pts''<br>
xxx
+
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).
 
* '''Cold Form:''' ''2 ranks'' • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
 
* '''Cold Form:''' ''2 ranks'' • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
 
* '''Frozen Physiology:''' ''7 ranks'' • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • XX Action, RANGE, DUR, 1 pts per rank
 
* '''Frozen Physiology:''' ''7 ranks'' • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • XX Action, RANGE, DUR, 1 pts per rank

Revision as of 22:47, 30 July 2014

Winter.jpg
Winter2.jpg
Winter3.jpg
Winter4.jpg
  • Origin: xxx
  • Power Level: 10 (150 PP: Abilities xxx • Defenses xxx • Skills xxx • Advantages xxx • Powers xxx)

Traits

Abilities

xxx pts
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Defenses

x pts
Dodge x (x+x), Fortitude x (x+x), Parry x (x+x), Toughness x (x+x), Will x (x+x)

Skills

x pts
xxx

Advantages

x pts

  • xxx: xxx. xxx

Powers

xxx pts

  • xxx: 35 pts

Fimbulvintr (Array)

xx pts
Winter's power can be extended into the world around him, bringing the icy shadow of the Fimbulvintr down around him. Blizzards that coat everything in ice, intense arctic cocoons around his enemies that stop hearts and freeze the breath, and areas of thick winter fog that blind everyone in them.

  • Blizzard: x ranks • Environment (Cold + Impede Movement + Visibility) • Standard Action, Range (XX), Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks.
  • Hailstorm: x ranks • Damage (Cold, Bludgeoning) • Standard Action, Range (XXX), Instant, 3 pts per rank +2 pts • Area (Cloud), Ranged, Indirect 2
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • Hailstorm (Area Damage)

Soul of Winter (Array)

xx pts
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways.

  • Flash Freeze: x ranks • Weaken (Toughness) • Standard Action, Range (XXX), Instant, 2 pts per rank • Ranged • Objects Only
  • Freezing Aura: x ranks • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
  • Frostgrip: x ranks • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Range (XXX), Instant, 4 pts per rank • Ranged (Affliction, Damage)
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank


Ymir's Grip (Array)

xx pts
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him.

  • Ice Generation: x ranks • Create (Ice) • Standard Action, Range (XXX), Sustained, 3 pts per rank +2 flat • Innate, Moveable, Precise • Permanent
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • Constrict
  • Protection (Ice Armor)
  • Damage (Weapon)

Winterborn

31 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 2pts + Winter's Son 20pts
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).

  • Cold Form: 2 ranks • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
  • Frozen Physiology: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • XX Action, RANGE, DUR, 1 pts per rank
  • Icewalker: • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
    • Movement (Environment - Arctic) • 1 rank • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
    • Speed (Ice Sliding) • 2 ranks • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
  • Winter's Son: 10 ranks • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank


  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
  • xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank


History

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