Winter

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Possible Costume Elements
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Hero:' Winter; Identity: Teodor Valentin Forsbrand; Power Level: 10,
Ethnicity: Caucasian; Age: 22; Sex: male; Height: 5'9"; Weight: 130 lbs.; Eyes: pale blue-white; Hair: white

  • Origin: xxx
  • Power Level: 10 (150 PP: Abilities 24 • Defenses 0 • Skills 11 • Advantages 13 • Powers 102)

Traits

Abilities

24 pts
Strength 0, Stamina 5, Agility 1, Dexterity 3, Fighting 2, Intellect 1, Awareness 0, Presence 0

Defenses

0 pts
Dodge 0 (0+1), Fortitude 5 (0+5), Parry 5 (0+2), Toughness 5 (5), Will 0 (0+0)

Skills

11 pts
Close Combat (Blades) 10 (8+2), Ranged Combat (Cold Powers) 10 (7+3), Vehicles 6 (3+3)

Advantages

13 pts

  • Accurate Attack: Combat. When making an accurate attack, may take up to a -5 to effect to add up to a +5 to attack roll.
  • Benefit (Wealth) 3: General, Ranked. Though is father is quite wealthy, a combination of a trust fund and smart investments made on his behalf by his mother, Winter is wealthy enough to be considered a millionaire.
  • Connected (Forsbrand Industries): Skill. Winter has a great deal of connections via his father's company.
  • Defensive Attack: Combat. When making a defensive attack, may take up to a -5 to attack roll to add up to a +5 to Dodge and Parry.
  • Equipment 3: 15 Equipment Points
    • Personal Electronics (1): Winter carries a selection of standard personal electronics, mostly in the form of a phone and tablet, both on the cutting edge of development.
    • Penthouse Floors of Frosbrand Plaza, New York City (14; Size 4): Winter has the deed to the top five floors of Frosbrand Plaza, in New York City. Half of the remaining lower levels of the building are allocated to Frosbrand Industry North America offices; the other half are leased out to other businesses.
      • Construction Toughness (1): 8.
      • Communications (1): Extensive selection of cutting edge electronics, good for communication and media coverage.
      • Computer System (1): The house is a SmartHome, with a state-of-the-art computer system accessible via a number of terminals throughout the household, as well as via authorized mobile computing devices within it.
      • Fire Prevention System (1): The house has a high-tech chemical foam-based fire nullification system.
      • Garage (1):' Winter also has access to a personal section of the underground parking garage in the building, as well as private elevators to his floors.
      • Living Space (1):' The top floor of Winter's home is his personal domicile. The floor below that has guest spaces, and the floor below that provides open social and entertainment space. The fourth floor down has a lot of the "behind the scenes" spaces for his home, including pantries, domestic living spaces and storage areas, and the fifth floor down is what he considers a "buffer" from the rest of the building, a wide open vacant floor with no features other than support structures.
      • Personnel (1):' There is a small staff of domestics who assist with the household's maintenance. They include a butler, two maids, and chef. Winter also has access to the security, maintenance and IT teams for the Forsbrand Industries in the building as well.
      • Security System (3):' The security system is state-of-the-art, with a DC 30 to attempts to break into it without triggering alarms. The alert system immediately alerts the building security team as well as the local police.
  • Improved Disarm: Combat. No penalty to attack roll when attempting to disarm an opponent. They also do not get the opportunity to disarm in return.
  • Languages 3: Skill, Ranked. Winter speaks Swedish (his mother tongue), German, English, French and Spanish.
  • Move-by Action: Combat. When taking a standard and a move action, may move both before and after standard action, to a maximum of normal movement.
  • Power Attack: Combat. When making a power attack, may take up to a -5 to attack roll to add up to +5 to effect.

Powers

102 pts

  • Soul of Winter: 30 pts
  • Ymir's Grip: 38 pts
  • Winterborn: 33 pts

Winter's powers - as his name suggests - are based around cold and ice. His body seems frozen, his metabolism entirely halted, and he is immune to extremes of cold and heat alike due to it. He radiates a palpable cold at all times, and can use that frigid aura to affect his environment in a variety of ways, from extending waves of sheer cold around him to the creation and masterful manipulation of ice.

  • Ranged Powers: Short Range - (Rating x 25) ft • Medium Range (-2) - (Rating x50) ft • Long Range (-5) - Rating (x100) ft.

Soul of Winter (Dynamic Array)

24 pts + 6 pts Dynamic
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways. He can flash freeze an object with a look, or do similarly terrible things to a person. Most of the time, though, he simply radiates a powerful, damaging cold that frostbites anyone who touches him. If he exerts himself, he can unleash the cold into the sky above, causing a terrible blizzard to rain down.

  • Fimbulvintr: Dynamic (6/rank) • Environment (Cold + Impede Movement + Visibility) • Standard Action, Ranged, Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks • Rank 1 (30'r), Rank 2 (60'r), Rank 3 (120'r), Rank 4 (250r)
  • Flash Freeze: Dynamic (2/rank) • Weaken (Toughness) • Standard Action, Ranged, Instant, 2 pts per rank • Ranged • Objects Only
  • Frostbite: Dynamic (4/rank) • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
  • Frostgrip: Dynamic (4/rank) • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Ranged, Instant, 4 pts per rank • Ranged (Affliction, Damage)

Ymir's Grip (Dynamic Array)

30 pts + 8 pts Dynamic
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him. He can also generate large, rapid-moving hailstones to pummel down on an area.

  • Glacial Grip: Dynamic (3/rank) • Affliction • Standard Action, Ranged, Instant, 3 pts per rank • Cumulative, Extra Condition, Ranged • Limited Degree • Resisted by Dodge; Overcome by Damage; Hindered + Vulnerable > Defenseless + Immobilized
  • Hailstorm: Dynamic (3/rank +2 pts flat) • Damage (Cold, Bludgeoning) • Standard Action, Ranged, Instant, 3 pts per rank +2 pts • Area (Cloud), Ranged, Indirect 2
  • Ice Generation: Dynamic (3/rank +2 pts flat) • Create (Ice) • Standard Action, Ranged, Sustained, 3 pts per rank +2 flat • Innate, Moveable, Precise • Permanent
  • Winterblades: Dynamic (2/rank) • Damage (Strength-based, Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Close, Instant, 2 pts per rank
  • Wintermail: Dynamic (1/rank) • Protection (Cold) • Free Action, Personal, Sustained, 1 pts per rank

Winterborn

33 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 4pts + Winter's Son 20pts
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).

  • Cold Form: 2 ranks • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
  • Frozen Physiology: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • No Action, Personal, Permanent, 1 pts per rank
  • Icewalker: • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
    • Movement (Environment - Arctic) • 1 rank • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
    • Movement (Trackless, Waterwalking) • 2 ranks • Free Action, Personal, Permanent, 1 pt per rank • Limits (Snow and ice only)
    • Speed (Ice Sliding) • 2 ranks • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
  • Winter's Son: 10 ranks • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank

Complications

  • Accident: It is the nature of Winter's powers that they often cause damage to the terrain where he uses them. Anytime his cavalier attitude about using his cold powers in an area causes problems for himself or his group, he gains a Hero Point.
  • Connected: Winter is the only son of Reinholdt Forsbrand, the CEO of Forsbrand Industrier, a large corporation based out of the EU, but with a presence in energy worldwide. Anytime he experiences trouble because of those connections, or his father, family or the company are endangered because of him, he gains a Hero Point.
  • Quirk: Winter has an extremely off-putting personality - his father once described his demeanor as "the ultimate in the cold shoulder." When his lack of empathy and cold contempt cause problems for himself, he gains a Hero Point.

History

  • Son of Reinholdt Forsbrand, a wealthy European industrialist. His mother, Gloria Percival, was an American heiress.
  • His mother died when he was 11, of an aneurysm. He was there when it happened.
  • He spent most of his school years afterwards in a variety of the best academies in Europe, mixing with some of the wealthiest people in the world.
    • He had problems throughout his schooling years, tending towards an emotionally cold, aloof demeanor, one which won him few friends and quite a few enemies.
    • Though he proved to be of only above-average intelligence