Winter

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Revision as of 17:43, 22 November 2008 by Oakthorne (talk | contribs) (New page: ==Background== Winter was a beat cop, out of the academy for a few years. One night, he left work a little early so he could surprise his wife on their anniversary. He came home to find hi...)
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Background

Winter was a beat cop, out of the academy for a few years. One night, he left work a little early so he could surprise his wife on their anniversary. He came home to find his house torn apart and his wife and infant son strangled. The sheer randomness of such a life-changing event caused him to Awake to the Realm of Arcadia, to the Arcana of Fate and Time. No evidence was ever found to pin it on a suspect, and he soon took the detective’s test to transfer to homicide while he learned from his mentor about his new life as a mage.

Stats

  • Virtue: Justice. Winter is a good cop stuck in a bad situation. He believes in justice, but not always the law.
  • Vice: Wrath. Winter is often impatient with the due processes of law, and the proper steps to uncover evidence.
  • Concept: X
  • Path: X; Order: X; Legacy: X; Tradition: X; Cabal: X (Position)
  • Attributes
    • Mental: Intelligence X, Wits X, Resolve X
    • Physical: Strength X, Dexterity X, Stamina X
    • Social: Presence X, Manipulation X, Composure X
  • Abilities
    • Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
    • Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
    • Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
  • Merits
    • Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•)
      • WoD: Armory: EOD (••••), Technophile (• — ••)
      • WoD: Second Sight: Anti-Psi (•••••), Doubting Thomas (•), Lucid Dreamer (•), Psychic Resistance (• — •••)
      • Blood of the Wolf: Territorial Familiarity (• — •••)
      • Tome of the Watchtowers: Higher Calling (••), Feral Mien (•••), Friend of Beasts (• or ••)
      • Guardians of the Veil: Trained Memory (•)
      • Magical Traditions: Magical Tradition (••), Lu (• — •••••), Astral Adept (•••), Seventh Son of a Seventh Son (••••), Entheogen Synesthesia (•), Trip Sitter (•••)
      • Sanctum and Sigil: Geomancer (•)
      • Free Council: Area of Expertise (••), Crafter's Sense (••), Informative (•• or ••••), Interdisciplinary Specialty (•), Make Do (• — •••), Rational Explanation (••••), Scientist's Sense (•••), Vision (• — •••••)
    • Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
      • WoD: Armory: Fighting Style: Archery (• — ••••), Fighting Style: Chain Weapons (• — ••••), Fighting Style: Combat Marksmanship (• — •••••), Fighting Style: Fencing (• — •••••), Fighting Style: Filipino Martial Arts (• — •••••), Fighting Style: Sniping (• — •••••), Fighting Style: Spetsnaz Knife Fighting (• — ••••), Fighting Style: Staff Fighting (• — •••)
      • WoD: 13th Precinct: Fighting Style: Police Tactics (• — •••)
      • Blood of the Wolf: Demolisher (• — ••)
      • Strange Alchemies: Fighting Style: Brute Force (• — ••••), Parkour (• — •••••)
    • Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••);
      • WoD: 13th Precinct: Sworn Officer (• — ••••)
      • WoD: Skinchangers: Animal Affinity (• — •••), Predator's Bearing (••), Socially Small (••), Den/Hideout (•••)
      • WoD: Second Sight: Believers (• — •••••), Ghost Ally (••• — •••••), Hypnotic Voice (••••)
      • Blood of the Wolf: Anonymity (•• — ••••), Fetish (• — •••), Watched (• — •••••)
    • Awakened: Artifact (•••+), Destiny [Bane] (• — •••••), Dream (• — •••••), Enhanced Item (•+), Familiar (••• or ••••), Hallow (• — •••••), High Speech (•), Imbued Item (••+), Library [Areas] (• — •••••), Occultation (• — •••), Sanctum (• — •••••), Sleepwalker Retainer (+•), Status [Order/Consilium] (• — •••••), Thrall (•••)
      • Tome of the Watchtowers: Daimon (•••), Identity Anchor (••), Master Exorcist (••), Otherworldly Eyes (••), Long Shifting (•••), Spirit Status (••, •••• or •••••), Potent Familiar (••)
      • Guardians of the Veil: Ancient Signs (•••), Masque (•)
      • Tome of the Mysteries: Ritual Synergy (••• or •••••), Law of Embodiment (•••••), Gesture Lore (• — •••••), Glyph Lore (• — ••••), Alchemical Lab (• — •••••)
      • Sanctum and Sigil: Guardian Ghost (•• or •••••), Guardian Retainer (• — •••••), Guardian Spirit (•• or •••••), Sanctum Gauntlet (• or ••), Sanctum Materials (• — •••••)
      • OakthorneWiki Merits: Chi Mastery (•), Grimoire (• to •••••), Literary Thaumaturge (••), Supernal Tolerance (••)
  • Gnosis: X (Mana/Turn: X); Arcana: Death X, Fate X, Forces X, Life X, Matter X, Mind X, Prime X, Space X, Spirit X, Time X
  • Rotes
    • [Rote Name]: [Spell], [Arcanum] •••••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
  • Legacy Attainment: 1st — X, 2nd — X, 3rd — X
  • Health [Size + Stamina], Willpower [Resolve + Composure], Wisdom X ([Derangements])
  • Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
  • Weapons: Weapon (Stats)
  • Armor: X (equipment/source)
  • Flaws
    • Mental: Addiction, Amnesia, Derangement, Coward, Forgetful
    • Physical: Crippled, Dwarf, Hard of Hearing, Lame, Mute, One Arm, One Eye, Poor Sight
    • Social: Aloof, Behavior Blind, Deformity, Embarassing Secret, Notoriety, Racist/Sexist, Speech Impediment
  • Nimbus: Numb Inevitability: Winter's nimbus manifests as the inevitability of emptiness, the tyrrany of the clock, a cold biting air that swirls and blusters in a strange pattern. To mortals, it's a sudden cold chill or a feeling of running out of time.
  • Magical Tools: Order Tool - Police Badge; Arcana Tools: Time - small watch once owned by wife.

Mage Sight

  • Temporal Eddies: Winter's Time-based Mage Sight filters visual input through the events of his life, as if everything he has ever done has led to this moment. Images of time (clocks, calendars, the buzzing of alarms or tolling of bells) twist and merge with the perception. Much of this input is based on memories associated with such events in his past.

Unseen Senses

When Winter's Unseen Senses trigger, he gets a sharp pain in an old gunshot wound in his shoulder.