Difference between revisions of "Zashto Tis"

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;Dodge (1,4)
 
;Dodge (1,4)
 
:When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
 
:When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
;Fear the Shadows (2,4) [[Image:Conflict.png|20px]]
+
;Fear the Shadows (2,4) [[Image:Conflict.png|24px]]
:
+
:Perform the Fear the Shadows action; make a '''Hard ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Deception check''' to force a single minion group or rival to flee the encounter.
 
;Improved Reflect
 
;Improved Reflect
 
:When parrying a hit that generated [[Image:Despair-result.png|18px]] or [[Image:Threat-result.png|18px]] [[Image:Threat-result.png|18px]] [[Image:Threat-result.png|18px]], may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
 
:When parrying a hit that generated [[Image:Despair-result.png|18px]] or [[Image:Threat-result.png|18px]] [[Image:Threat-result.png|18px]] [[Image:Threat-result.png|18px]], may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.

Revision as of 16:52, 7 April 2017

Zashto Tis
Zashto-Tis-1.jpg
Species: Togruta • Career: Sentinel • Specializations: Sentry/Shien Expert
Motivations: Injustice - Oppression

Morality: 45 • Emotional Strength: Malleability • Emotional Weaknesses: Weariness
Duty: xx (x)

Characteristics
Brawn 1 Agility 2 Intellect 2
Cunning 5 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 1* Spacer2.jpg Cool (Prs) -
Coordination (Agl) 1* Spacer2.jpg Deception (Cun) 1*
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 2*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 1* Spacer2.jpg Skullduggery (Cun) 2*
Stealth (Agl) 2* Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 2* Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) 1* Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Sentry: Toughened, Uncanny Reactions, Slight of Mind, Dodge, Fear the Shadows, Improved Reflect, Force Rating, Grit, Reflect, Saber Throw
Shien Expert: Reflect, Street Smarts, Shien Technique, Reflect, [Improved Reflect], Reflect, Disruptive Strike
Racial: Pack Instincts
The Force
Force Rating: 2
Force Powers:
Primary: Alter
Move: Basic
Bind: Basic, Range (left), Magnitude (l.center), Control (right)
Secondary: Sense
Sense Basic, Control (left), Duration (left), Strength (left)
Tertiary: Control
Enhance: Basic, Control (Right)
Combat
Soak: 1 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 11 • Strain Threshold: 12
Weapons
Lightsaber
Experience Points
Earned: 0 (Racial 0• PreGame 0 • Current Game 0)
Spent Experience
0 (Unspent: 0)


Background

Motivation

Conflict

Weapons & Gear

  • Standard Lightsaber: 4/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +1
    • Attachments:
      • Etaan Crystal¹: Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]
      • Refocusing Lens: Accurate +1 • Accurate +1 [0/1]
      • Shien Reverse Grip Customization: Add Advantage-result.png to all Lightsaber (Cunning) checks, add Threat-result.png to all other Lightsaber checks
      • Superior Hilt¹: Add Advantage-result.png to all checks made with it • Damage +1


¹Used Mod point to replace

Talents

Racial

Pack Instinct
When performing the assist maneuver, Togrutas grant Boost-die.png Boost-die.png instead of Boost-die.png.
Special Abilities
Togrutas begin the game with one rank in Perception

Languages

Languages
Togruti
Basic

Sentinel/Sentry

Toughened (1,1)
Gain +2 wound threshold
Uncanny Reactions (1,2)
Add Boost-die.png per rank to Vigilance Checks
Slight of Mind (1,3)
Add Boost-die.png per rank to Stealth checks, unless immune to force powers
Dodge (1,4)
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Fear the Shadows (2,4) Conflict.png
Perform the Fear the Shadows action; make a Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) Deception check to force a single minion group or rival to flee the encounter.
Improved Reflect
When parrying a hit that generated Despair-result.png or Threat-result.png Threat-result.png Threat-result.png, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
Force Rating
Gain +1 Force Rating
Grit
Gain +1 strain threshold
Reflect
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Saber Throw
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force-die.png up to Force rating. Must spend EitherForce-result.png and succeed to hit target. Spend EitherForce-result.png to return weapon to hand.

Sentinel/Shien Expert

Reflect (4,1)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Street Smarts (3,1)
Remove Setback-die.png per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Shien Technique (3,2)
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Reflect (4,2)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect (4,3) Purchased in Sentry
When parrying a hit that generated Despair-result.png or Threat-result.png Threat-result.png Threat-result.png, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
Reflect (4,4)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Saber Throw (4,3) Purchased in Sentry
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force-die.png up to Force rating. Must spend EitherForce-result.png and succeed to hit target. Spend EitherForce-result.png to return weapon to hand.
Disruptive Strike (3,5)
As an action, make a Lightsaber (Cunning) attack. Add Force-die.png up to Force rating. Spend EitherForce-result.png to add Failure-result.png to the next combat check the target makes.

Ranked Talents total

  • Reflect 4 (5 with lightsaber)
  • Dodge 1
  • Grit 1
  • Toughened 1
  • Force Rating 1

Force Powers

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png