Difference between revisions of "Cascading Justice"

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* MANTIS
 
* MANTIS
 
* '''[[The Freakshow]]:'''
 
* '''[[The Freakshow]]:'''
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==House Rules==
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*Connected Advantage: You must choose a particular faction of society to have active connections with. Every rank allows you to choose a different faction of society.  The first rank you select for this advantage will indicate your primary connected faction with all others being secondary. For example, you could have Connected 3 (P: Criminal; S: Military, Police.) You gain a +5 circumstance bonus to Persuasion checks within your primary faction and a +2 circumstance bonus for secondary factions. This bonus can be used as an untrained skill. This bonus cannot increase your total effective skill rank higher than the campaign’s PL limit. You may later switch which faction is your primary faction, but doing so requires purchasing a rank in Connected without acquiring a new faction for it.
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*Contacts: You must choose a particular faction of society to have active contacts with. Every rank allows you to choose a different faction of society. The first rank will indicate your primary faction with all others being secondary. For example, you could have Contacts 2 (P: Federal Government; S: Legal.) You gain a +5 circumstance bonus to Investigation checks within your primary faction and a +2 circumstance bonus for secondary factions. This bonus can be used as an untrained skill. This bonus cannot increase your total effective skill rank higher than the campaign’s PL limit. You may later switch which faction is your primary faction, but doing so requires purchasing a rank in Contacts without acquiring a new faction for it.
  
 
==Resources==
 
==Resources==
 
* [[Cascading Justice Character Sheet]] - Short M&M sidebar with space for wiki statblock Hero Lab
 
* [[Cascading Justice Character Sheet]] - Short M&M sidebar with space for wiki statblock Hero Lab
 
* [[M&M Character Template]] - Full M&M sidebar and template
 
* [[M&M Character Template]] - Full M&M sidebar and template

Revision as of 19:32, 4 May 2017

Pdx-skyline.jpg


A Mutants & Masterminds Campaign

No, no, we are not satisfied, and we will not be satisfied until justice rolls down like waters and righteousness like a mighty stream. - Martin Luther King, Jr.

Everyone knows who the superheroes are. You see them on TV, you know their names, you buy their action figures. Here’s the thing, though: anyone the media calls a “hero” is either sponsored by the government or a corporation. Every one. Every hero team needs a license to operate and who do you think provides that license? Do they do good things? Sure. But they do it on the company dime, and that makes them beholden to company policy. You see the heroes saving people, stopping disasters, thwarting villains. But who decides who’s worth saving, what’s really a disaster, who’s really a villain?

Villains. Yeah. That’s a much murkier area. Some of them are bad, don’t get me wrong; some of them do things that would make history’s greatest monsters proud, and they do it for personal gain or revenge or for no reason at all. Evil exists. But some people who get painted with that “villain” brush are just supers without a corporate sponsor. They’re off-book. Unsanctioned.

Enter Destiny, Avatar of the Fates, and longtime member of the Guardians of Justice. She’s been able to translate her popularity as a member of the team over the years into celebrity, celebrity into wealth, and wealth into a small, but successful entertainment brand: Lemonade Entertainment Media, Inc. She’s started to notice how, while technically, justice is for everybody, it tends to benefit the elite, the wealthy, and the privileged. It’s time for that to change. Destiny has recruited you to fight for real justice. To the public, you’re on the payroll providing security for LEM, Inc. Behind the scenes, you are seeking justice for the voiceless, for those in the margins, for those who have been left behind and you won’t be satisfied until it comes cascading down like a flood and washes away injustice.

Monday Night Vibration

Dungeonbears Vibration

Setting

  • Cascading Justice Campaign Timeline: A timeline of events chronicling the history of the world that Cascading Justice is set in. This timeline focuses on American history
  • Cascading Earth: Information examining the global state of affairs in the world of Cascading Justice as it is found at the beginning of the campaign in Spring 2022, including world politics and major current events.
  • The Portland of Cascading Justice

Organizations and People

  • Destiny:
  • Maxamillion Mars and MarsTech
  • Superhero Teams
  • Villain Organizations
    • The Chamber
    • The Brain Trust (CrimeNet)
    • The Golden Dragon Society
    • The Malakov Mafiya
  • AEGIS
  • The Pantheon
  • MANTIS
  • The Freakshow:

House Rules

  • Connected Advantage: You must choose a particular faction of society to have active connections with. Every rank allows you to choose a different faction of society. The first rank you select for this advantage will indicate your primary connected faction with all others being secondary. For example, you could have Connected 3 (P: Criminal; S: Military, Police.) You gain a +5 circumstance bonus to Persuasion checks within your primary faction and a +2 circumstance bonus for secondary factions. This bonus can be used as an untrained skill. This bonus cannot increase your total effective skill rank higher than the campaign’s PL limit. You may later switch which faction is your primary faction, but doing so requires purchasing a rank in Connected without acquiring a new faction for it.
  • Contacts: You must choose a particular faction of society to have active contacts with. Every rank allows you to choose a different faction of society. The first rank will indicate your primary faction with all others being secondary. For example, you could have Contacts 2 (P: Federal Government; S: Legal.) You gain a +5 circumstance bonus to Investigation checks within your primary faction and a +2 circumstance bonus for secondary factions. This bonus can be used as an untrained skill. This bonus cannot increase your total effective skill rank higher than the campaign’s PL limit. You may later switch which faction is your primary faction, but doing so requires purchasing a rank in Contacts without acquiring a new faction for it.

Resources