Difference between revisions of "Lobelia Hamson"
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'''Rank:''' 2<br> | '''Rank:''' 2<br> | ||
'''Renown:''' 6<br> | '''Renown:''' 6<br> | ||
− | * '''Sponsor:''' '' | + | * '''Sponsor:''' You have a senior Harper who has not only brought you into the Harpers, but helps to train you. The time it takes to learn one of the mentor's proficiencies by the Training downtime activity is reduced in half. Any given mentor usually knows 1d6 languages and 1d6 tool proficiencies. They can also arrange training with other Harpers for proficiencies outside of their own baliwick. This benefit applies until the Harper achieves Rank 2. |
− | * ''' | + | * '''Signs at Twilight:''' All Harpers learn the methods for contacting and getting information to the Harpers. The use of certain songs, signs to look for, identifying phrases - all the techniques that Harpers use to find one another in a cold and dangerous world. Harpers also learn the meaning, placement, and discovery of the specific Harper sigils. |
− | * '''Harper's Pin:''' | + | * '''Magic Access:''' Harpers can get access to Common potions and scrolls at the cost it takes to create those items, and have them within 1d4 days. |
− | * '''[[Harper Cell]]:''' '' | + | * '''Song Training:''' By the time a Harper has spent some time as part of the organization, training in music is an inevitability. Harpers use music for a great many things - to subtly identify themselves to one another, to pass coded messages back and forth, and even the use of musical metaphor in their interactions. The Harper of this Rank may choose proficiency in a musical instrument or the Performance Skill for singing. A proficient Harper may play music that communicates something to other Harpers who hear it in a coded fashion, as well. |
− | * '''Continuing Training:''' '' | + | * '''Harper's Pin:''' Fully acknowledged agents of the Harpers receive a ''Harpers pin'' magic item (see sidebar). |
+ | * '''[[Harper Cell]]:''' Harper agents are frequently put into a cell structure, giving them the support of allies without endangering the entire organization should they be compromised. | ||
+ | * '''[[Harper Lore]]:''' Harpers gain access to repositories of arcane lore - spells known only to Harpers. These are taught by mentors or provided as spell-scrolls. These spells may be considered to be added to the spell-list of the character. | ||
+ | * '''Harper Trainers:''' Harpers make a point of providing access to training for its newer operatives. This includes tool proficiencies, languages, and Exploits; Harpers of this rank pay only half the normal cost for that training. | ||
+ | * '''Magic Access:''' Harpers can get access to Common potions and scrolls at half the cost it takes to create those items, and have them within one day. They can get access to Uncommon potions and scrolls at the cost it takes to create those items, and have them within 1d6 days. | ||
+ | * '''Mentor:''' Full Harpers can bring others into the Harpers by acting as their sponsors. They are considered entirely responsible for their apprentices until such time as those apprentices are considered full Harpers themselves. | ||
+ | * '''Continuing Training:''' ''Renown 6+''. Harpers of this degree of experience within the group have continued their training in music, choosing another musical instrument to be proficient in. They may also choose proficiency in a <s>disguise kit</s>, <u>herbalism kit</u>, or <s>poisoner's kit</s>. | ||
+ | |||
====Harpshadow==== | ====Harpshadow==== | ||
''Spies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.''<br> | ''Spies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.''<br> |
Revision as of 06:23, 18 December 2019
Lobelia "Lola" Hamson
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Race: Lightfoot Halfling, Class: Rogue (Assassin) 7 Background: Spy, Alignment: Neutral Good Patron Deity: Tymora Factions: Harpers Rank: 2 Renown: 6 |
Ability Scores
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Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0); Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) |
Proficiencies
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Bonus: +3 Saving Throws: DEX & INT Skills: Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* Tools: Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools Passives: Passive Wis(Perception) 14 Passive Int(Investigation) 10 Passive Wis(Insight) 11 Languages: Common, Luiric, Zhentarim Argot, Alzhedo Armor: Light Armor Weapons: Simple, Longsword, Rapier, Shortsword, Hand-Crossbow |
Traits
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DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) |
Feats
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Squat Nimbleness |
Combat
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Attacks: • Rapier +1: +8, 1d8+5, Finesse • Shortsword: +7, 1d6+4, Finesse, Light • Dagger: +7, 1d4+4, Finesse, Light, Thrown, Range (20/60) •Hand-Crossbow: +7, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) Armor Class: 16, Initiative: +4/+6, Speed: 30 ft Hit Points: 47, Hit Dice: 7d8 |
Social
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Personality Traits: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideals: People. I help people who help me--that's what keeps us alive. Bonds: I owe a debt I can never repay to the person who took pity on me Flaws: I can't resist poking my nose where it doesn't belong. |
The life of spies is to know, not to be known. - George Herbert
All warfare is based on deception. There is no place where espionage is not used. Offer the enemy bait to lure him. - Sun Tzu
Harpers: Faction Info • Harpers of Waterdeep • Dusken Glade Cell
People & Places: Local Neighborhood • Dusken Glade Inn • Rivals
Campaign Info: House Rules • Group Treasury
Background
Lobelia's backstory can be found here.
Traits
Halfling Traits
Background Traits
Faction TraitsHarperRank: 2
HarpshadowSpies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.
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Rogue Traits
Specialty Traits
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Feats
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Resources
- Coins: 569 cp • 2544 sp • 0 ep • 618 gp • 19 pp • Other coins: 0
- Gems: 0
Magic Items
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Equipment
Carried Equipment
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Stored Equipment
Lifestyle
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Mount
Sasha - War Mastiff Fighter 2
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Poison
Known Poison Formula
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Natural Poisons
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Downtime Actions
Downtime: 0/80 days
Origin
- x
Important Individuals
- Vescaras Ammakyl - The Harper whom I work for.
- Vaeser Osznar - Lobelia and Vaeser don't actual know each other's names but they have crossed paths on many occasion. They have met at a few meetings and have been involved in the same operations but only know each other by code names. These days they just call each other by "friendly" insulting nicknames.